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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2007-04-29 08:23:53 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2007-04-29 08:23:53 +0000
commit04d222f4d73f54788556281eabb2e09aae7ff20d (patch)
treea1f66b1b21a17dcbd879c37c86fcb613ef47932d /crawl-ref/source/transfor.cc
parent4e5a7a56ceae65af76743469eabd199d93a9e1d1 (diff)
downloadcrawl-ref-04d222f4d73f54788556281eabb2e09aae7ff20d.tar.gz
crawl-ref-04d222f4d73f54788556281eabb2e09aae7ff20d.zip
Fix for (part of) 1709375: monsters dying not because of you always got
"dies" (instead of testing wounded_damage() for constructs, etc.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1391 c06c8d41-db1a-0410-9941-cceddc491573
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