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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-02-12 07:40:59 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-02-12 07:40:59 +0000 |
commit | 30414416d011ed83d9e7c8b753a56ac7096e6775 (patch) | |
tree | eba9d31b64f4dfb09772cf61dfc747d382d123d6 /crawl-ref/source/transfor.cc | |
parent | adbc8a9292e59d53a7fead4daea84f08909af94f (diff) | |
download | crawl-ref-30414416d011ed83d9e7c8b753a56ac7096e6775.tar.gz crawl-ref-30414416d011ed83d9e7c8b753a56ac7096e6775.zip |
Break up you_attack() into a slew of smaller functions. The functions are
still fairly tangled, but they're better than the old monster. The idea is to
also put monster-vs-player and monster-vs-monster into the melee_attack
framework so that refactoring combat code with elements of 4.1 becomes easier.
This is a big refactoring, so it's likely to be buggy. Some of the combat
diagnostics - notably the damage rolls - are also AWOL. Will fix going forward.
Note: The combat code is still classic b26.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@950 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/transfor.cc')
-rw-r--r-- | crawl-ref/source/transfor.cc | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/crawl-ref/source/transfor.cc b/crawl-ref/source/transfor.cc index 2499ee9fb4..c456a48b15 100644 --- a/crawl-ref/source/transfor.cc +++ b/crawl-ref/source/transfor.cc @@ -90,9 +90,14 @@ static bool check_for_cursed_equipment( FixedVector < char, 8 > &remove_stuff ) } // end check_for_cursed_equipment() // FIXME: Switch to 4.1 transforms handling. -size_type transform_size(int) +size_type transform_size(int psize) { - const int transform = you.attribute[ATTR_TRANSFORMATION]; + return you.transform_size(psize); +} + +size_type player::transform_size(int psize) const +{ + const int transform = attribute[ATTR_TRANSFORMATION]; switch (transform) { case TRAN_SPIDER: |