summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/transfor.cc
diff options
context:
space:
mode:
authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-02-12 07:40:59 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-02-12 07:40:59 +0000
commit30414416d011ed83d9e7c8b753a56ac7096e6775 (patch)
treeeba9d31b64f4dfb09772cf61dfc747d382d123d6 /crawl-ref/source/transfor.cc
parentadbc8a9292e59d53a7fead4daea84f08909af94f (diff)
downloadcrawl-ref-30414416d011ed83d9e7c8b753a56ac7096e6775.tar.gz
crawl-ref-30414416d011ed83d9e7c8b753a56ac7096e6775.zip
Break up you_attack() into a slew of smaller functions. The functions are
still fairly tangled, but they're better than the old monster. The idea is to also put monster-vs-player and monster-vs-monster into the melee_attack framework so that refactoring combat code with elements of 4.1 becomes easier. This is a big refactoring, so it's likely to be buggy. Some of the combat diagnostics - notably the damage rolls - are also AWOL. Will fix going forward. Note: The combat code is still classic b26. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@950 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/transfor.cc')
-rw-r--r--crawl-ref/source/transfor.cc9
1 files changed, 7 insertions, 2 deletions
diff --git a/crawl-ref/source/transfor.cc b/crawl-ref/source/transfor.cc
index 2499ee9fb4..c456a48b15 100644
--- a/crawl-ref/source/transfor.cc
+++ b/crawl-ref/source/transfor.cc
@@ -90,9 +90,14 @@ static bool check_for_cursed_equipment( FixedVector < char, 8 > &remove_stuff )
} // end check_for_cursed_equipment()
// FIXME: Switch to 4.1 transforms handling.
-size_type transform_size(int)
+size_type transform_size(int psize)
{
- const int transform = you.attribute[ATTR_TRANSFORMATION];
+ return you.transform_size(psize);
+}
+
+size_type player::transform_size(int psize) const
+{
+ const int transform = attribute[ATTR_TRANSFORMATION];
switch (transform)
{
case TRAN_SPIDER: