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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-26 22:38:21 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-26 22:38:21 +0000 |
commit | f3f93a328f7c076f46be200133af034e42956f6d (patch) | |
tree | d8491cc9b08a1f830c7479cca3146da2387bab49 /crawl-ref/source/transfor.cc | |
parent | 96d6e3e9f85e3be686bd1a0c56436affb0014365 (diff) | |
download | crawl-ref-f3f93a328f7c076f46be200133af034e42956f6d.tar.gz crawl-ref-f3f93a328f7c076f46be200133af034e42956f6d.zip |
Adding two new mutations for the heck of it:
* MUT_PAWS: "You have soft paws in place of feet."
Similar to HOOVES and TALONS - incidentally, I resorted a
few mutations for better grouping - but increases stealth.
* MUT_EXTRA_EYES: grow up to three extra eyes that
increase depth perception and thus accuracy. I'm still
looking for a drawback to this mutation (other than looking
weird). Also, could be related to ACUTE/BLURRY VISION
somehow.
Breaks saves, or at least mutations.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2606 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/transfor.cc')
-rw-r--r-- | crawl-ref/source/transfor.cc | 15 |
1 files changed, 2 insertions, 13 deletions
diff --git a/crawl-ref/source/transfor.cc b/crawl-ref/source/transfor.cc index 3070123ac1..f2a495fef1 100644 --- a/crawl-ref/source/transfor.cc +++ b/crawl-ref/source/transfor.cc @@ -605,17 +605,7 @@ bool can_equip( equipment_type use_which, bool ignore_temporary ) if (ignore_temporary || !player_is_shapechanged()) /* or a transformation which doesn't change overall shape */ { - if (use_which == EQ_BOOTS) - { - switch (you.species) - { - case SP_NAGA: - return (false); - default: - break; - } - } - else if (use_which == EQ_HELMET) + if (use_which == EQ_HELMET) { switch (you.species) { @@ -630,8 +620,7 @@ bool can_equip( equipment_type use_which, bool ignore_temporary ) if (use_which == EQ_HELMET && you.mutation[MUT_HORNS]) return (false); - if (use_which == EQ_BOOTS && - (you.mutation[MUT_HOOVES] || you.mutation[MUT_TALONS])) + if (use_which == EQ_BOOTS && !player_has_feet()) return (false); if (use_which == EQ_GLOVES && you.mutation[MUT_CLAWS] >= 3) |