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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-08 01:13:04 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-08 01:13:04 +0000
commit35883348f6901cfc65cf98f4c14e9bbc2800b531 (patch)
tree42d4a4a1c6e752d4888db3186564279f87acdeee /crawl-ref/source/traps.cc
parentfd94c376a07880a14b26750032da5b0310a0b1c8 (diff)
downloadcrawl-ref-35883348f6901cfc65cf98f4c14e9bbc2800b531.tar.gz
crawl-ref-35883348f6901cfc65cf98f4c14e9bbc2800b531.zip
Make all spectral things levitate again, instead of flying if their base
monsters flew, since levitation provides immunity from falling into e.g. deep water due to being immobilized. Also, when enslaving a monster's soul, free the monster first if it's trapped in a net. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8313 c06c8d41-db1a-0410-9941-cceddc491573
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