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authorJude Brown <bookofjude@users.sourceforge.net>2009-11-29 18:06:32 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-11-29 18:06:32 +1000
commit5556ce4cdeb19a2219a1f93383228d24c360c3a4 (patch)
treea1437820dea167aea203c4158b7e95359e74d652 /crawl-ref/source/traps.cc
parent2af84a1dc526c634dd29f3b5f87299c8e026b110 (diff)
downloadcrawl-ref-5556ce4cdeb19a2219a1f93383228d24c360c3a4.tar.gz
crawl-ref-5556ce4cdeb19a2219a1f93383228d24c360c3a4.zip
Place uniques before connectivity checks.
Placing them after connectivity checks causes issues when (larger) vaults split the level or clobber staircases. This, in combination with setting it to non-clobber, should solve all of these issues. It may mean that some uniques are placed less than others (such as Yiuf's vault), and thus may require that his vault has its weight increased slightly to compensate. However, it also means that it's now safe to create other, similar vaults.
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