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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-29 00:54:15 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-29 00:54:15 +0000
commit86bae0c1a3a28bc81c0fb66576e63c0a965c292c (patch)
tree360f93338d3a9978c03842451c494765f221d471 /crawl-ref/source/traps.cc
parent4df1ff7d51ee4c57b53af69e9f5e7db3ee72ab1a (diff)
downloadcrawl-ref-86bae0c1a3a28bc81c0fb66576e63c0a965c292c.tar.gz
crawl-ref-86bae0c1a3a28bc81c0fb66576e63c0a965c292c.zip
Prevent shafts from being created in corridors, at least until
around dungeon level 7. Rename ROCK_STAIRS to ESCAPE_HATCH, as well as the corresponding function, since I think that the escape hatches are such a cool concept that we won't be going back, and the current coding name is a bit confusing. Clean up dungeon.cc. I'll probably have to add stuff into our new conventions file as I've been making up a lot of new rules in trying to make the code more readable. (Rules concerning nested brackets, and function indentation, etc.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3927 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/traps.cc')
-rw-r--r--crawl-ref/source/traps.cc7
1 files changed, 4 insertions, 3 deletions
diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc
index d84005a239..d2d2d30dbf 100644
--- a/crawl-ref/source/traps.cc
+++ b/crawl-ref/source/traps.cc
@@ -1112,10 +1112,11 @@ static trap_type random_trap_default(int level_number, const level_id &place)
// Note we're boosting arrow trap numbers by moving it
// down the list, and making spear and axe traps rarer.
- if (type == TRAP_DART?
- random2(1 + level_number) > 2
- : one_chance_in(7))
+ if (type == TRAP_DART ? random2(1 + level_number) > 2
+ : one_chance_in(7))
+ {
type = TRAP_ARROW;
+ }
if ((type == TRAP_DART || type == TRAP_ARROW) && one_chance_in(15))
type = TRAP_NET;