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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-06 01:37:30 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-06 01:37:30 +0000 |
commit | b047730f0c88df6ab5d53aac6470a47aae2a7af3 (patch) | |
tree | 77f59865f0ce7a9c089101fb9ca752111d7aed15 /crawl-ref/source/traps.cc | |
parent | d91b7c79b321690ca48ec952cd6012b419eb3c03 (diff) | |
download | crawl-ref-b047730f0c88df6ab5d53aac6470a47aae2a7af3.tar.gz crawl-ref-b047730f0c88df6ab5d53aac6470a47aae2a7af3.zip |
In arena mode, make mons_friendly() and mons_wont_attack() always return false,
with mons_friendly_real() and monst_wont_attack_real() having the old behaviour
of ignoring arena mode. Remove all special casing of
"mons_friendly(mon) && !crawl_state.arena", instead using mons_friendly_real()
and mons_wont_attack_real() in the monster code which distinguishes friend from
foe. Might be a bit buggy.
Make Zot traps affect all monsters in arena mode, and never the player.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8255 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/traps.cc')
-rw-r--r-- | crawl-ref/source/traps.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc index 6176c1554b..7be9b3e3ed 100644 --- a/crawl-ref/source/traps.cc +++ b/crawl-ref/source/traps.cc @@ -37,6 +37,7 @@ REVISION("$Rev$"); #include "spells3.h" #include "spl-mis.h" #include "spl-util.h" +#include "state.h" #include "stuff.h" #include "terrain.h" #include "transfor.h" @@ -589,7 +590,7 @@ void trap_def::trigger(actor& triggerer, bool flat_footed) if (!you_know) this->hide(); - if (mons_wont_attack(m)) + if (mons_wont_attack(m) || crawl_state.arena) { MiscastEffect( m, ZOT_TRAP_MISCAST, SPTYP_RANDOM, 3, "the power of Zot" ); |