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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-06 01:37:30 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-06 01:37:30 +0000
commitb047730f0c88df6ab5d53aac6470a47aae2a7af3 (patch)
tree77f59865f0ce7a9c089101fb9ca752111d7aed15 /crawl-ref/source/traps.cc
parentd91b7c79b321690ca48ec952cd6012b419eb3c03 (diff)
downloadcrawl-ref-b047730f0c88df6ab5d53aac6470a47aae2a7af3.tar.gz
crawl-ref-b047730f0c88df6ab5d53aac6470a47aae2a7af3.zip
In arena mode, make mons_friendly() and mons_wont_attack() always return false,
with mons_friendly_real() and monst_wont_attack_real() having the old behaviour of ignoring arena mode. Remove all special casing of "mons_friendly(mon) && !crawl_state.arena", instead using mons_friendly_real() and mons_wont_attack_real() in the monster code which distinguishes friend from foe. Might be a bit buggy. Make Zot traps affect all monsters in arena mode, and never the player. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8255 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/traps.cc')
-rw-r--r--crawl-ref/source/traps.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/traps.cc b/crawl-ref/source/traps.cc
index 6176c1554b..7be9b3e3ed 100644
--- a/crawl-ref/source/traps.cc
+++ b/crawl-ref/source/traps.cc
@@ -37,6 +37,7 @@ REVISION("$Rev$");
#include "spells3.h"
#include "spl-mis.h"
#include "spl-util.h"
+#include "state.h"
#include "stuff.h"
#include "terrain.h"
#include "transfor.h"
@@ -589,7 +590,7 @@ void trap_def::trigger(actor& triggerer, bool flat_footed)
if (!you_know)
this->hide();
- if (mons_wont_attack(m))
+ if (mons_wont_attack(m) || crawl_state.arena)
{
MiscastEffect( m, ZOT_TRAP_MISCAST, SPTYP_RANDOM,
3, "the power of Zot" );