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author | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-22 20:21:15 +0000 |
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committer | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-07-22 20:21:15 +0000 |
commit | 9a160b380b94ce9b89c93214fe7b9de3f36ed01f (patch) | |
tree | 53d1992a132d6e3178b427bbaca2510120233173 /crawl-ref/source/traps.h | |
parent | 23e8c7a07f9ea71e683fa748940cc7447e5a8aa1 (diff) | |
download | crawl-ref-9a160b380b94ce9b89c93214fe7b9de3f36ed01f.tar.gz crawl-ref-9a160b380b94ce9b89c93214fe7b9de3f36ed01f.zip |
Massive change from using x and y to using coord_defs(). Not quite tested,
most likely broken in some places and might break tiles. Will fix in the
near future.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6636 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/traps.h')
-rw-r--r-- | crawl-ref/source/traps.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/traps.h b/crawl-ref/source/traps.h index 2604e3de28..4ba99a6212 100644 --- a/crawl-ref/source/traps.h +++ b/crawl-ref/source/traps.h @@ -21,7 +21,7 @@ struct bolt; class monsters; bool trap_item(object_class_type base_type, char sub_type, - char beam_x, char beam_y); + const coord_def& where); // last updated 12may2000 {dlb} /* *********************************************************************** @@ -36,8 +36,8 @@ void free_self_from_net(void); * called from: acr - misc * *********************************************************************** */ void handle_traps(trap_type trt, int i, bool trap_known); -int get_trapping_net(int x, int y, bool trapped = true); -void mark_net_trapping(int x, int y); +int get_trapping_net(const coord_def& where, bool trapped = true); +void mark_net_trapping(const coord_def& where); void monster_caught_in_net(monsters *mon, bolt &pbolt); void player_caught_in_net(void); void clear_trapping_net(void); @@ -46,12 +46,12 @@ void check_net_will_hold_monster(monsters *mon); void itrap(struct bolt &pbolt, int trapped); void destroy_trap( const coord_def& pos ); dungeon_feature_type trap_category(trap_type type); -int trap_at_xy(int x, int y); -trap_type trap_type_at_xy(int x, int y); +int trap_at_xy(const coord_def& xy); +trap_type trap_type_at_xy(const coord_def& xy); bool is_valid_shaft_level(const level_id &place = level_id::current()); level_id generic_shaft_dest(coord_def pos); -void handle_items_on_shaft(int x, int y, bool open_shaft); +void handle_items_on_shaft(const coord_def& where, bool open_shaft); int num_traps_for_place(int level_number = -1, const level_id &place = level_id::current()); |