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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-13 14:19:42 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-06-13 14:19:42 +0000 |
commit | 1572e9c9223b1b45eada6fec2e1a82eb6950ebfd (patch) | |
tree | 722a3bd7d205b8ade2d81b39e5c68ddf77c7c099 /crawl-ref/source/travel.cc | |
parent | 71c47c6d4e6a0b05f439f08dfabf6a83f481fa2f (diff) | |
download | crawl-ref-1572e9c9223b1b45eada6fec2e1a82eb6950ebfd.tar.gz crawl-ref-1572e9c9223b1b45eada6fec2e1a82eb6950ebfd.zip |
Added several new tutorial triggers including information on being caught
in a net, specific skills, magic resistance, and which stat to choose.
In a given game you'll only ever see a small fraction of all tutorial
events (we're at 71 now, and some of them are exclusive). In fact, a lot
of the information is so generally useful (esp. on gods, skills and items)
that I'm seriously considering opening up the general information (How do I
use item x? What does Spellcasting do?) to a wider selection of characters.
I don't think we'll want to explain the intricacies of Mummies, Ghouls,
or Vampires, but a lot of this stuff even applies to them... (If we
overhaul the tutorial, it's certainly not a 0.4 target, though.)
Resetting the tutorial version to 8 as we somehow switched from digital
version to binary and back to digital. It will take some time until we
actually reach 110, and by then, I am sure the base files won't be save
compatible anymore. :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5777 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/travel.cc')
-rw-r--r-- | crawl-ref/source/travel.cc | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/crawl-ref/source/travel.cc b/crawl-ref/source/travel.cc index 08abb41ec7..27a21f3010 100644 --- a/crawl-ref/source/travel.cc +++ b/crawl-ref/source/travel.cc @@ -1437,17 +1437,18 @@ coord_def travel_pathfind::pathfind(run_mode_type rmode) ignore_hostile = false; - // Set the seed point. // For each round, circumference will store all points that were discovered - // in the previous round of a given distance. We use an array of size 2, - // so we can comfortably switch between the list of points to be - // investigated this round and the slowly growing list of points to be - // inspected next round. Once we've finished with the current round, i.e. - // there are no more points to be looked at in the current array, we switch - // circ_index over to !circ_index (between 0 and 1), so the "next round" - // becomes the current one, and the old points can be overwritten with - // newer ones. Since we count the number of points for next round in - // next_iter_points, we don't even need to reset the array. + // in the previous round of a given distance. Because we check all grids of + // a certain distance from the starting point in one round, and move + // outwards in concentric circles, this is an implementation of Dijkstra. + // We use an array of size 2, so we can comfortably switch between the list + // of points to be investigated this round and the slowly growing list of + // points to be inspected next round. Once we've finished with the current + // round, i.e. there are no more points to be looked at in the current + // array, we switch circ_index over to !circ_index (between 0 and 1), so + // the "next round" becomes the current one, and the old points can be + // overwritten with newer ones. Since we count the number of points for + // next round in next_iter_points, we don't even need to reset the array. circumference[circ_index][0] = start; // Zap out previous distances array |