diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-26 13:47:37 +0000 |
---|---|---|
committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-05-26 13:47:37 +0000 |
commit | a33ad3c3e6b0bf53a63554e96eb52db78b4a48f0 (patch) | |
tree | 8ff69133c16dfb19852f0e52b75283864eb60cdd /crawl-ref/source/travel.cc | |
parent | d73035c53987d171d07b7a39fdd23caf4f5967f5 (diff) | |
download | crawl-ref-a33ad3c3e6b0bf53a63554e96eb52db78b4a48f0.tar.gz crawl-ref-a33ad3c3e6b0bf53a63554e96eb52db78b4a48f0.zip |
Run some sanity checks when loading ghosts. If anything seems fishy
* don't load the ghost(s)
* print an error message mentioning the bones file
* don't delete the bones file, so players can attach it to a bug report
The last point means that the player (or admin, in the case of the
servers) has to delete a buggy bones file themselves, but the benefits
of making tracking down bugs easier should outweigh that inconvenience.
Add a new wizmode command that calls debug_stethoscope even if the game
is not compiled in debugging mode.
Also, Stone Soup 0.5 bones files are now officially incompatible with 0.4.
(The changes to the spell ids cause ghosts casting spells to crash the
game.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9832 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/travel.cc')
-rw-r--r-- | crawl-ref/source/travel.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/travel.cc b/crawl-ref/source/travel.cc index cdf5a42b89..4cfb3e457d 100644 --- a/crawl-ref/source/travel.cc +++ b/crawl-ref/source/travel.cc @@ -3066,9 +3066,9 @@ level_id level_id::get_next_level_id(const coord_def &pos) int gridc = grd(pos); level_id id = current(); - for ( int i = 0; i < NUM_BRANCHES; ++i ) + for (int i = 0; i < NUM_BRANCHES; ++i) { - if ( gridc == branches[i].entry_stairs ) + if (gridc == branches[i].entry_stairs) { id.branch = static_cast<branch_type>(i); id.depth = 1; |