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author | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-02-13 00:47:33 +0000 |
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committer | haranp <haranp@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-02-13 00:47:33 +0000 |
commit | 412bcd6e779cd3883bc5c6ce29a8e79ad32c63f4 (patch) | |
tree | 45316891325a63a834b5baef43896e464ed8fedb /crawl-ref/source/tutorial.cc | |
parent | 2dd4fe4a7f0b809a9f3a565f64ed6b5dcb1ab814 (diff) | |
download | crawl-ref-412bcd6e779cd3883bc5c6ce29a8e79ad32c63f4.tar.gz crawl-ref-412bcd6e779cd3883bc5c6ce29a8e79ad32c63f4.zip |
Remove a great many cases where mgrd is accessed directly in favour
of monster_at().
The hope is to eventually remove mgrd completely (in favour of scanning
through the monster list, or a different datastructure which gets updated
automatically when monsters move), and thus fix all the mgrd-out-of-sync
bugs in one fell swoop.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9056 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tutorial.cc')
-rw-r--r-- | crawl-ref/source/tutorial.cc | 36 |
1 files changed, 13 insertions, 23 deletions
diff --git a/crawl-ref/source/tutorial.cc b/crawl-ref/source/tutorial.cc index d12e781346..027635cae1 100644 --- a/crawl-ref/source/tutorial.cc +++ b/crawl-ref/source/tutorial.cc @@ -1313,7 +1313,7 @@ void tutorial_first_monster(const monsters &mon) void tutorial_first_item(const item_def &item) { // Happens if monster is standing on dropped corpse or item. - if (mgrd(item.pos) != NON_MONSTER) + if (monster_at(item.pos)) return; if (!Options.tutorial_events[TUT_SEEN_FIRST_OBJECT] @@ -1323,7 +1323,7 @@ void tutorial_first_item(const item_def &item) // corpse, TUT_SEEN_CARRION is done when a corpse is first seen. if (!Options.tut_just_triggered && item.base_type == OBJ_CORPSES - && mgrd(item.pos) == NON_MONSTER) + && monster_at(item.pos) == NULL) { learned_something_new(TUT_SEEN_CARRION, item.pos); } @@ -1783,7 +1783,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) text << "These "; #ifndef USE_TILE // Is a monster blocking the view? - if (mgrd(gc) != NON_MONSTER) + if (monster_at(gc)) DELAY_EVENT; object = env.show(e); @@ -1811,7 +1811,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) DELAY_EVENT; // monsters standing on stairs - if (mgrd(gc) != NON_MONSTER) + if (monster_at(gc)) DELAY_EVENT; text << "These "; @@ -1840,7 +1840,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) text << "This "; #ifndef USE_TILE // Is a monster blocking the view? - if (mgrd(gc) != NON_MONSTER) + if (monster_at(gc)) DELAY_EVENT; // FIXME: Branch entrance character is not being colored yellow. @@ -1873,7 +1873,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) return; #else // Monster or player standing on stairs. - if (mgrd(gc) != NON_MONSTER || (you.pos() == gc)) + if (monster_at(gc) || (you.pos() == gc)) DELAY_EVENT; text << "If any items are covering stairs or an escape hatch then " @@ -2643,11 +2643,8 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) case TUT_MONSTER_BRAND: #ifdef USE_TILE tiles.place_cursor(CURSOR_TUTORIAL, gc); - if (mgrd(gc) != NON_MONSTER) - { - tiles.add_text_tag(TAG_TUTORIAL, menv[mgrd(gc)].name(DESC_CAP_A), - gc); - } + if (const monsters *m = monster_at(gc)) + tiles.add_text_tag(TAG_TUTORIAL, m->name(DESC_CAP_A), gc); #endif text << "That monster looks a bit unusual. You might wish to examine " "it a bit more closely by " @@ -2661,11 +2658,8 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) case TUT_MONSTER_FRIENDLY: #ifdef USE_TILE tiles.place_cursor(CURSOR_TUTORIAL, gc); - if (mgrd(gc) != NON_MONSTER) - { - tiles.add_text_tag(TAG_TUTORIAL, menv[mgrd(gc)].name(DESC_CAP_A), - gc); - } + if (const monsters *m = monster_at(gc)) + tiles.add_text_tag(TAG_TUTORIAL, m->name(DESC_CAP_A), gc); #endif text << "That monster is friendly to you and will attack your " "enemies, though you'll get only half the experience for " @@ -3812,15 +3806,11 @@ static void _tutorial_describe_disturbance(int x, int y) static bool _water_is_disturbed(int x, int y) { - int mon_num = mgrd[x][y]; + const coord_def c(x,y); + const monsters *mon = monster_at(c); - if (mon_num == NON_MONSTER || grd[x][y] != DNGN_SHALLOW_WATER - || !see_grid(x, y)) - { + if (mon == NULL || grd(c) != DNGN_SHALLOW_WATER || !see_grid(c)) return (false); - } - - const monsters *mon = &menv[mon_num]; return (!player_monster_visible(mon) && !mons_flies(mon)); } |