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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-25 11:17:23 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-25 11:17:23 +0000
commit7761c9b93d76d156c702282758f196cc7f16d27c (patch)
treea64a48e734dae895a11e704f35e0c50de756ba90 /crawl-ref/source/tutorial.cc
parent9371f3c245e64e9556ddf7203142fd315a5a982a (diff)
downloadcrawl-ref-7761c9b93d76d156c702282758f196cc7f16d27c.tar.gz
crawl-ref-7761c9b93d76d156c702282758f196cc7f16d27c.zip
Change a few forgotten z/Z command listings in the tutorial.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3873 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tutorial.cc')
-rw-r--r--crawl-ref/source/tutorial.cc16
1 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/tutorial.cc b/crawl-ref/source/tutorial.cc
index e3d3ebf93c..f73b9c550c 100644
--- a/crawl-ref/source/tutorial.cc
+++ b/crawl-ref/source/tutorial.cc
@@ -516,7 +516,7 @@ static void tutorial_movement_info()
"To move your character, use the numpad; try Numlock both on and off. "
"If your system has no number pad, or if you are familiar with the vi "
"keys, movement is also possible with <w>hjklyubn</w>. A basic "
- "command list can be found under <w>?</w>, and the most "
+ "command list can be found under <w>??</w>, and the most "
"important commands will be explained to you as it becomes necessary.";
mesclr();
formatted_message_history(text, MSGCH_TUTORIAL, 0, get_tutorial_cols());
@@ -679,7 +679,7 @@ void tutorial_finished()
Options.tutorial_left = 0;
text = "Congrats! You survived until the end of this tutorial - be sure to "
- "try the other ones as well. Note that the help screen (<w>?</w>) "
+ "try the other ones as well. Note that the help screen (<w>??</w>) "
"will look different from now on. Here's a last playing hint:";
formatted_message_history(text, MSGCH_TUTORIAL, 0, get_tutorial_cols());
@@ -724,7 +724,7 @@ void tutorial_finished()
text = "Crawl has a macro function built in: press <w>~m</w> "
"to define a macro by first specifying a trigger key (say, "
"<w>F1</w>) and a command sequence, for example "
- "<w>Za+.</w>. The latter will make the <w>F1</w> "
+ "<w>za+.</w>. The latter will make the <w>F1</w> "
"key always zap the spell in slot a at the nearest monster. "
"For more information on macros, type <w>?~</w>.";
break;
@@ -1057,7 +1057,7 @@ void learned_something_new(tutorial_event_type seen_what, int x, int y)
#ifndef USE_TILE
" ('<w>/</w>')"
#endif
- ". Type <w>z</w> to zap it.";
+ ". Type <w>Z</w> to zap it.";
break;
case TUT_SEEN_SPBOOK:
@@ -1071,7 +1071,7 @@ void learned_something_new(tutorial_event_type seen_what, int x, int y)
<< "that you can read by typing <w>r</w>. "
"If it's a spellbook you'll then be able to memorise "
"spells via <w>M</w> and cast a memorised spell with "
- "<w>Z</w>.";
+ "<w>z</w>.";
if (you.religion == GOD_TROG)
{
@@ -1366,7 +1366,7 @@ void learned_something_new(tutorial_event_type seen_what, int x, int y)
"(the Spellcasting skill also does this). For now, "
"you should try to memorise the second spell of your "
"starting book with <w>Mcb</w>, which can then be "
- "zapped with <w>Zb</w>.";
+ "zapped with <w>zb</w>.";
}
break;
@@ -1678,7 +1678,7 @@ static std::string tut_target_mode(bool spells = false)
"If you miss, <w>";
if (spells)
- result += "Zap";
+ result += "zap";
else
result += "ff";
@@ -1916,7 +1916,7 @@ void tutorial_describe_item(const item_def &item)
break;
}
case OBJ_WANDS:
- ostr << "The magic within can be unleashed by <w>z</w>apping it.";
+ ostr << "The magic within can be unleashed by <w>Z</w>apping it.";
Options.tutorial_events[TUT_SEEN_WAND] = 0;
break;