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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-25 11:17:23 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-25 11:17:23 +0000 |
commit | 7761c9b93d76d156c702282758f196cc7f16d27c (patch) | |
tree | a64a48e734dae895a11e704f35e0c50de756ba90 /crawl-ref/source/tutorial.cc | |
parent | 9371f3c245e64e9556ddf7203142fd315a5a982a (diff) | |
download | crawl-ref-7761c9b93d76d156c702282758f196cc7f16d27c.tar.gz crawl-ref-7761c9b93d76d156c702282758f196cc7f16d27c.zip |
Change a few forgotten z/Z command listings in the tutorial.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3873 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tutorial.cc')
-rw-r--r-- | crawl-ref/source/tutorial.cc | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/crawl-ref/source/tutorial.cc b/crawl-ref/source/tutorial.cc index e3d3ebf93c..f73b9c550c 100644 --- a/crawl-ref/source/tutorial.cc +++ b/crawl-ref/source/tutorial.cc @@ -516,7 +516,7 @@ static void tutorial_movement_info() "To move your character, use the numpad; try Numlock both on and off. " "If your system has no number pad, or if you are familiar with the vi " "keys, movement is also possible with <w>hjklyubn</w>. A basic " - "command list can be found under <w>?</w>, and the most " + "command list can be found under <w>??</w>, and the most " "important commands will be explained to you as it becomes necessary."; mesclr(); formatted_message_history(text, MSGCH_TUTORIAL, 0, get_tutorial_cols()); @@ -679,7 +679,7 @@ void tutorial_finished() Options.tutorial_left = 0; text = "Congrats! You survived until the end of this tutorial - be sure to " - "try the other ones as well. Note that the help screen (<w>?</w>) " + "try the other ones as well. Note that the help screen (<w>??</w>) " "will look different from now on. Here's a last playing hint:"; formatted_message_history(text, MSGCH_TUTORIAL, 0, get_tutorial_cols()); @@ -724,7 +724,7 @@ void tutorial_finished() text = "Crawl has a macro function built in: press <w>~m</w> " "to define a macro by first specifying a trigger key (say, " "<w>F1</w>) and a command sequence, for example " - "<w>Za+.</w>. The latter will make the <w>F1</w> " + "<w>za+.</w>. The latter will make the <w>F1</w> " "key always zap the spell in slot a at the nearest monster. " "For more information on macros, type <w>?~</w>."; break; @@ -1057,7 +1057,7 @@ void learned_something_new(tutorial_event_type seen_what, int x, int y) #ifndef USE_TILE " ('<w>/</w>')" #endif - ". Type <w>z</w> to zap it."; + ". Type <w>Z</w> to zap it."; break; case TUT_SEEN_SPBOOK: @@ -1071,7 +1071,7 @@ void learned_something_new(tutorial_event_type seen_what, int x, int y) << "that you can read by typing <w>r</w>. " "If it's a spellbook you'll then be able to memorise " "spells via <w>M</w> and cast a memorised spell with " - "<w>Z</w>."; + "<w>z</w>."; if (you.religion == GOD_TROG) { @@ -1366,7 +1366,7 @@ void learned_something_new(tutorial_event_type seen_what, int x, int y) "(the Spellcasting skill also does this). For now, " "you should try to memorise the second spell of your " "starting book with <w>Mcb</w>, which can then be " - "zapped with <w>Zb</w>."; + "zapped with <w>zb</w>."; } break; @@ -1678,7 +1678,7 @@ static std::string tut_target_mode(bool spells = false) "If you miss, <w>"; if (spells) - result += "Zap"; + result += "zap"; else result += "ff"; @@ -1916,7 +1916,7 @@ void tutorial_describe_item(const item_def &item) break; } case OBJ_WANDS: - ostr << "The magic within can be unleashed by <w>z</w>apping it."; + ostr << "The magic within can be unleashed by <w>Z</w>apping it."; Options.tutorial_events[TUT_SEEN_WAND] = 0; break; |