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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-08 19:20:33 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-08 19:20:33 +0000
commita1dd025c4efbc80f6e56d03b66fabe005f87751f (patch)
tree6a7c00cb6b0ea45e6e2f45a9c10957faa7769db0 /crawl-ref/source/tutorial.cc
parentf9b9c28845db9d3eb50ed242a14327305a617850 (diff)
downloadcrawl-ref-a1dd025c4efbc80f6e56d03b66fabe005f87751f.tar.gz
crawl-ref-a1dd025c4efbc80f6e56d03b66fabe005f87751f.zip
Update README files (courtesy of David), some minor tutorial
corrections, and make Xom ignore your attempts to amuse him by deliberately casting spells at yourself. (Rebounding lightning bolts will still amuse him.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6457 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tutorial.cc')
-rw-r--r--crawl-ref/source/tutorial.cc87
1 files changed, 55 insertions, 32 deletions
diff --git a/crawl-ref/source/tutorial.cc b/crawl-ref/source/tutorial.cc
index 66beec0fa4..1507ade82a 100644
--- a/crawl-ref/source/tutorial.cc
+++ b/crawl-ref/source/tutorial.cc
@@ -73,7 +73,7 @@ void save_tutorial(writer& outf)
marshallLong( outf, TUTORIAL_VERSION);
marshallShort( outf, Options.tutorial_type);
for (long i = 0; i < TUT_EVENTS_NUM; ++i)
- marshallShort( outf, Options.tutorial_events[i] );
+ marshallBoolean( outf, Options.tutorial_events[i] );
}
void load_tutorial(reader& inf)
@@ -87,7 +87,7 @@ void load_tutorial(reader& inf)
Options.tutorial_type = unmarshallShort(inf);
for (long i = 0; i < TUT_EVENTS_NUM; ++i)
{
- Options.tutorial_events[i] = unmarshallShort(inf);
+ Options.tutorial_events[i] = unmarshallBoolean(inf);
Options.tutorial_left += Options.tutorial_events[i];
}
}
@@ -150,6 +150,8 @@ bool pick_tutorial()
you.char_class = _get_tutorial_job(Options.tutorial_type);
// Activate all triggers.
+ // This is rather backwards: If (true) an event still needs to be
+ // triggered, if (false) the relevant message was already printed.
Options.tutorial_events.init(true);
Options.tutorial_left = TUT_EVENTS_NUM;
@@ -465,8 +467,10 @@ static formatted_string _tutorial_debug()
result += "<lightblue>";
for (i = 0; i < TUT_EVENTS_NUM; i++)
{
- snprintf(info, INFO_SIZE, "%d: %d (%s)",
- i, Options.tutorial_events[i], _tut_debug_list(i).c_str());
+ snprintf(info, INFO_SIZE, "%d: %s (%s)",
+ i, _tut_debug_list(i).c_str(),
+ Options.tutorial_events[i] ? "true" : "false");
+
result += info;
// Break text into 2 columns where possible.
@@ -1188,7 +1192,7 @@ void tutorial_first_monster(const monsters &mon)
stop_running();
- Options.tutorial_events[TUT_SEEN_MONSTER] = 0;
+ Options.tutorial_events[TUT_SEEN_MONSTER] = false;
Options.tutorial_left--;
Options.tut_just_triggered = true;
@@ -1308,7 +1312,7 @@ void tutorial_first_item(const item_def &item)
stop_running();
- Options.tutorial_events[TUT_SEEN_FIRST_OBJECT] = 0;
+ Options.tutorial_events[TUT_SEEN_FIRST_OBJECT] = false;
Options.tutorial_left--;
Options.tut_just_triggered = true;
@@ -1415,7 +1419,7 @@ static void _new_god_conduct()
#define DELAY_EVENT \
{ \
- Options.tutorial_events[seen_what] = 1; \
+ Options.tutorial_events[seen_what] = true; \
Options.tutorial_left++; \
return; \
}
@@ -1444,7 +1448,7 @@ void learned_something_new(tutorial_event_type seen_what, int x, int y)
#endif
Options.tut_just_triggered = true;
- Options.tutorial_events[seen_what] = 0;
+ Options.tutorial_events[seen_what] = false;
Options.tutorial_left--;
switch (seen_what)
@@ -2571,14 +2575,33 @@ void learned_something_new(tutorial_event_type seen_what, int x, int y)
}
case TUT_WIELD_WEAPON:
- if (Options.tutorial_type == TUT_RANGER_CHAR
- && you.inv[ you.equip[EQ_WEAPON] ].sub_type == WPN_BOW)
+ {
+ int wpn = you.equip[EQ_WEAPON];
+ if (wpn != -1
+ && you.inv[wpn].base_type == OBJ_WEAPONS
+ && item_cursed(you.inv[wpn]))
+ {
+ // Don't trigger if the wielded weapon is cursed.
+ Options.tutorial_events[seen_what] = true;
+ Options.tutorial_left++;
+ return;
+ }
+
+ if (Options.tutorial_type == TUT_RANGER_CHAR && wpn != -1
+ && you.inv[wpn].base_type == OBJ_WEAPONS
+ && you.inv[wpn].sub_type == WPN_BOW)
{
text << "You can easily switch between weapons in slots a and "
"b by pressing <w>'</w>.";
}
+ else
+ {
+ text << "You can easily switch back to your weapon in slot a by "
+ "pressing <w>'</w>. To change the slot of an item, type "
+ "<w>=i</w> and choose the appropriate slots.";
+ }
break;
-
+ }
case TUT_FLEEING_MONSTER:
if (Options.tutorial_type != TUT_BERSERK_CHAR)
break;
@@ -2972,7 +2995,7 @@ void tutorial_describe_item(const item_def &item)
<< "The rarer the description, the greater the potential "
<< "value of an item.";
- Options.tutorial_events[TUT_SEEN_RANDART] = 0;
+ Options.tutorial_events[TUT_SEEN_RANDART] = false;
}
if (item_known_cursed( item ) && !long_text)
{
@@ -2984,9 +3007,9 @@ void tutorial_describe_item(const item_def &item)
if (!wielded && is_throwable(item, you.body_size()))
ostr << " (Throwing it is safe, though.)";
- Options.tutorial_events[TUT_YOU_CURSED] = 0;
+ Options.tutorial_events[TUT_YOU_CURSED] = false;
}
- Options.tutorial_events[TUT_SEEN_WEAPON] = 0;
+ Options.tutorial_events[TUT_SEEN_WEAPON] = false;
break;
}
case OBJ_MISSILES:
@@ -3015,7 +3038,7 @@ void tutorial_describe_item(const item_def &item)
<< ", first you need to <w>w</w>ield an appropriate "
"launcher.";
}
- Options.tutorial_events[TUT_SEEN_MISSILES] = 0;
+ Options.tutorial_events[TUT_SEEN_MISSILES] = false;
break;
case OBJ_ARMOUR:
@@ -3072,7 +3095,7 @@ void tutorial_describe_item(const item_def &item)
<< "The rarer the description, the greater the potential "
<< "value of an item.";
- Options.tutorial_events[TUT_SEEN_RANDART] = 0;
+ Options.tutorial_events[TUT_SEEN_RANDART] = false;
}
if (wearable)
{
@@ -3101,7 +3124,7 @@ void tutorial_describe_item(const item_def &item)
ostr << _tut_abilities();
}
}
- Options.tutorial_events[TUT_SEEN_ARMOUR] = 0;
+ Options.tutorial_events[TUT_SEEN_ARMOUR] = false;
break;
}
case OBJ_WANDS:
@@ -3109,7 +3132,7 @@ void tutorial_describe_item(const item_def &item)
#ifdef USE_TILE
ostr << " Alternatively, simply click on its tile.";
#endif
- Options.tutorial_events[TUT_SEEN_WAND] = 0;
+ Options.tutorial_events[TUT_SEEN_WAND] = false;
break;
case OBJ_FOOD:
@@ -3129,7 +3152,7 @@ void tutorial_describe_item(const item_def &item)
"you're probably not part of that group.";
}
}
- Options.tutorial_events[TUT_SEEN_FOOD] = 0;
+ Options.tutorial_events[TUT_SEEN_FOOD] = false;
break;
case OBJ_SCROLLS:
@@ -3139,7 +3162,7 @@ void tutorial_describe_item(const item_def &item)
#endif
".";
- Options.tutorial_events[TUT_SEEN_SCROLL] = 0;
+ Options.tutorial_events[TUT_SEEN_SCROLL] = false;
break;
case OBJ_JEWELLERY:
@@ -3178,7 +3201,7 @@ void tutorial_describe_item(const item_def &item)
"one) offer certain abilities you can activate. ";
ostr << _tut_abilities();
}
- Options.tutorial_events[TUT_SEEN_JEWELLERY] = 0;
+ Options.tutorial_events[TUT_SEEN_JEWELLERY] = false;
break;
}
case OBJ_POTIONS:
@@ -3187,7 +3210,7 @@ void tutorial_describe_item(const item_def &item)
"or simply click on it with your <w>left mouse button</w>"
#endif
".";
- Options.tutorial_events[TUT_SEEN_POTION] = 0;
+ Options.tutorial_events[TUT_SEEN_POTION] = false;
break;
case OBJ_BOOKS:
@@ -3269,7 +3292,7 @@ void tutorial_describe_item(const item_def &item)
}
}
ostr << "\n";
- Options.tutorial_events[TUT_SEEN_SPBOOK] = 0;
+ Options.tutorial_events[TUT_SEEN_SPBOOK] = false;
break;
case OBJ_CORPSES:
@@ -3312,7 +3335,7 @@ void tutorial_describe_item(const item_def &item)
"valid synonym for <w>y</w>es or you can directly chop "
"<w>a</w>ll corpses.";
}
- Options.tutorial_events[TUT_SEEN_CARRION] = 0;
+ Options.tutorial_events[TUT_SEEN_CARRION] = false;
break;
case OBJ_STAVES:
@@ -3374,7 +3397,7 @@ void tutorial_describe_item(const item_def &item)
"<w>d</w>rop it now.";
}
}
- Options.tutorial_events[TUT_SEEN_STAFF] = 0;
+ Options.tutorial_events[TUT_SEEN_STAFF] = false;
break;
case OBJ_MISCELLANY:
@@ -3385,7 +3408,7 @@ void tutorial_describe_item(const item_def &item)
#endif
".";
- Options.tutorial_events[TUT_SEEN_MISC] = 0;
+ Options.tutorial_events[TUT_SEEN_MISC] = false;
break;
default:
@@ -3520,7 +3543,7 @@ void tutorial_describe_feature(dungeon_feature_type feat)
"mechanical traps you can't avoid tripping them "
"by levitating or flying over them.";
}
- Options.tutorial_events[TUT_SEEN_TRAP] = 0;
+ Options.tutorial_events[TUT_SEEN_TRAP] = false;
break;
case DNGN_TRAP_NATURAL: // only shafts for now
@@ -3528,7 +3551,7 @@ void tutorial_describe_feature(dungeon_feature_type feat)
"as shafts, which lead one to three levels down. They "
"can't be disarmed, but you can safely pass over them "
"if you're levitating or flying.";
- Options.tutorial_events[TUT_SEEN_TRAP] = 0;
+ Options.tutorial_events[TUT_SEEN_TRAP] = false;
break;
case DNGN_STONE_STAIRS_DOWN_I:
@@ -3542,7 +3565,7 @@ void tutorial_describe_feature(dungeon_feature_type feat)
"by clicking the <w>left mouse button</w> while pressing "
"<w>Shift</w>. ";
#endif
- Options.tutorial_events[TUT_SEEN_STAIRS] = 0;
+ Options.tutorial_events[TUT_SEEN_STAIRS] = false;
break;
case DNGN_STONE_STAIRS_UP_I:
@@ -3570,7 +3593,7 @@ void tutorial_describe_feature(dungeon_feature_type feat)
"<w>Shift</w> instead. ";
#endif
}
- Options.tutorial_events[TUT_SEEN_STAIRS] = 0;
+ Options.tutorial_events[TUT_SEEN_STAIRS] = false;
break;
case DNGN_ESCAPE_HATCH_DOWN:
@@ -3579,7 +3602,7 @@ void tutorial_describe_feature(dungeon_feature_type feat)
"<w><<</w> and <w>></w>, respectively. Note that you will "
"usually be unable to return right away.";
- Options.tutorial_events[TUT_SEEN_ESCAPE_HATCH] = 0;
+ Options.tutorial_events[TUT_SEEN_ESCAPE_HATCH] = false;
break;
default:
@@ -3636,7 +3659,7 @@ void tutorial_describe_feature(dungeon_feature_type feat)
#endif
".";
}
- Options.tutorial_events[TUT_SEEN_ALTAR] = 0;
+ Options.tutorial_events[TUT_SEEN_ALTAR] = false;
break;
}
else if (feat >= DNGN_ENTER_FIRST_BRANCH