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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-19 22:28:38 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-19 22:28:38 +0000
commita56eea02ae7ce566af2baff5be396ddc15134735 (patch)
treea10aefecf614ec03b4c08c7544814e15d4076102 /crawl-ref/source/tutorial.cc
parentdbea6550fa584e710e7788b95f1037a9ec344ba5 (diff)
downloadcrawl-ref-a56eea02ae7ce566af2baff5be396ddc15134735.tar.gz
crawl-ref-a56eea02ae7ce566af2baff5be396ddc15134735.zip
* For flavour, let Xom laugh himself silly whenever a follower dies.
* Fix Xom being amused about rotten corpses being butchered. (As opposed to clean corpses becoming rotten while butchered, which is how it was originally intended.) * Xom no longer is amused if you deliberately hit yourself with a missile/wand/spell in safe surroundings. (Identifying wands that way or zapping /random effects is still considered amusing.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9519 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tutorial.cc')
-rw-r--r--crawl-ref/source/tutorial.cc19
1 files changed, 9 insertions, 10 deletions
diff --git a/crawl-ref/source/tutorial.cc b/crawl-ref/source/tutorial.cc
index 7cb022f58a..b29e16d3f9 100644
--- a/crawl-ref/source/tutorial.cc
+++ b/crawl-ref/source/tutorial.cc
@@ -135,8 +135,8 @@ bool pick_tutorial()
formatted_string::parse_string(
EOL
- "<brown>SPACE - Back to class selection; "
- "Bksp - Back to race selection; X - Quit"
+ "<brown>SPACE - Back to job selection; "
+ "Bksp - Back to species selection; X - Quit"
EOL "* - Random tutorial"
"</brown>" EOL).display();
@@ -308,7 +308,7 @@ static formatted_string _tut_starting_info(unsigned int width)
" <lightblue>quickstart.txt</lightblue> - "
"A very short guide to Crawl." EOL
" <lightblue>crawl_manual.txt</lightblue> - "
- "This contains all details on races, magic, skills, etc." EOL
+ "This contains all details on species, magic, skills, etc." EOL
" <lightblue>options_guide.txt</lightblue> - "
"Crawl's interface is highly configurable. This document " EOL
" explains all the options." EOL
@@ -807,7 +807,7 @@ void tutorial_finished()
Options.tutorial_left = 0;
text = "Congrats! You survived until the end of this tutorial - be sure "
- "to try the other ones as well. Note that the help screen "
+ "to try the other ones as well. Note that the command help screen "
"(<w>?\?</w>) will look very different from now on. Here's a last "
"playing hint:";
@@ -817,9 +817,8 @@ void tutorial_finished()
if (Options.tut_explored)
{
text = "Walking around and exploring levels gets easier by using "
- "auto-explore (<w>o</w>). You can even make Crawl "
- "automatically pick up interesting items by setting the "
- "option <w>explore_greedy=true</w> in the init file.";
+ "auto-explore (<w>o</w>). Crawl will let you automatically "
+ "move to and pick up interesting items.";
}
else if (Options.tut_travel)
{
@@ -2231,7 +2230,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc)
case TUT_ROTTEN_FOOD:
text << "One or more of the chunks or corpses you carry has started "
- "to rot. Few races can digest these safely, so you might "
+ "to rot. Few species can digest these safely, so you might "
"just as well <w>d</w>rop them now.";
break;
@@ -2771,8 +2770,8 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc)
if (Options.tutorial_type == TUT_BERSERK_CHAR)
text << ", especially if you're berserking while doing so";
- text << ". Small races may also wriggle out of a net, only damaging it "
- "a bit, so as to then <w>f</w>ire it at a monster.";
+ text << ". Small species may also wriggle out of a net, only damaging "
+ "it a bit, so as to then <w>f</w>ire it at a monster.";
if (Options.tutorial_type == TUT_MAGIC_CHAR)
text << " Note that casting spells is still very much possible.";