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author | Robert Vollmert <rvollmert@gmx.net> | 2009-10-17 07:51:25 +0200 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-10-17 07:51:25 +0200 |
commit | dcc94e4df24a1111124d87532aaa263f55edf58d (patch) | |
tree | df911326b4c245006eb94761f76e1af4093bd2fc /crawl-ref/source/tutorial.cc | |
parent | 4b9dbd4fc204e70ef70f57ec0096981787844f82 (diff) | |
download | crawl-ref-dcc94e4df24a1111124d87532aaa263f55edf58d.tar.gz crawl-ref-dcc94e4df24a1111124d87532aaa263f55edf58d.zip |
Naming consistency.
Mostly rename functions from terrain.h that accept features of typ
dgn_feature_type from grid_is_* to feat_is_*.
Diffstat (limited to 'crawl-ref/source/tutorial.cc')
-rw-r--r-- | crawl-ref/source/tutorial.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/tutorial.cc b/crawl-ref/source/tutorial.cc index 3420909acb..354e81c92c 100644 --- a/crawl-ref/source/tutorial.cc +++ b/crawl-ref/source/tutorial.cc @@ -2211,7 +2211,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) { tiles.place_cursor(CURSOR_TUTORIAL, gc); std::string altar = "An altar to "; - altar += god_name(grid_altar_god(grd(gc))); + altar += god_name(feat_altar_god(grd(gc))); tiles.add_text_tag(TAG_TUTORIAL, altar, gc); } #endif @@ -4294,7 +4294,7 @@ static void _tutorial_describe_feature(int x, int y) default: if (feat >= DNGN_ALTAR_FIRST_GOD && feat <= DNGN_ALTAR_LAST_GOD) { - god_type altar_god = grid_altar_god(feat); + god_type altar_god = feat_altar_god(feat); if (you.religion == GOD_NO_GOD) { @@ -4595,9 +4595,9 @@ void tutorial_describe_monster(const monsters *mons) void tutorial_observe_cell(const coord_def& gc) { - if (grid_is_escape_hatch(grd(gc))) + if (feat_is_escape_hatch(grd(gc))) learned_something_new(TUT_SEEN_ESCAPE_HATCH, gc); - else if (grid_is_branch_stairs(grd(gc))) + else if (feat_is_branch_stairs(grd(gc))) learned_something_new(TUT_SEEN_BRANCH, gc); else if (is_feature('>', gc)) learned_something_new(TUT_SEEN_STAIRS, gc); @@ -4605,7 +4605,7 @@ void tutorial_observe_cell(const coord_def& gc) learned_something_new(TUT_SEEN_ALTAR, gc); else if (is_feature('^', gc)) learned_something_new(TUT_SEEN_TRAP, gc); - else if (grid_is_closed_door(grd(gc))) + else if (feat_is_closed_door(grd(gc))) learned_something_new(TUT_SEEN_DOOR, gc); else if (grd(gc) == DNGN_ENTER_SHOP) learned_something_new(TUT_SEEN_SHOP, gc); |