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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-09 22:44:43 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-09 23:21:41 +0100 |
commit | f8d69cbe96b1bcb39b90554800a60d99c0a596f7 (patch) | |
tree | 331391fc0aac88b357e8a6fae173cb08c380fa98 /crawl-ref/source/tutorial.cc | |
parent | 4faab1b80eaf21e1e12c41316d596fb5be45e79d (diff) | |
download | crawl-ref-f8d69cbe96b1bcb39b90554800a60d99c0a596f7.tar.gz crawl-ref-f8d69cbe96b1bcb39b90554800a60d99c0a596f7.zip |
Remove option draw_it from viewwindow.
The only use was just removed.
Also move the draw check closer to where it's used.
Diffstat (limited to 'crawl-ref/source/tutorial.cc')
-rw-r--r-- | crawl-ref/source/tutorial.cc | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/crawl-ref/source/tutorial.cc b/crawl-ref/source/tutorial.cc index a9c72e35f5..d7ef041d35 100644 --- a/crawl-ref/source/tutorial.cc +++ b/crawl-ref/source/tutorial.cc @@ -1339,7 +1339,7 @@ void tutorial_first_monster(const monsters &mon) "death by misclicking."; #endif - viewwindow(true, false); + viewwindow(false); formatted_message_history(text, MSGCH_TUTORIAL, 0, _get_tutorial_cols()); if (Options.tutorial_type == TUT_RANGER_CHAR) @@ -1435,7 +1435,7 @@ void tutorial_first_item(const item_def &item) tiles.add_text_tag(TAG_TUTORIAL, item.name(DESC_CAP_A), gc); #endif - viewwindow(true, false); + viewwindow(false); text += "is an item. If you move there and press <w>g</w> or " "<w>,</w> you will pick it up. " #ifndef USE_TILE @@ -2032,7 +2032,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) tiles.place_cursor(CURSOR_TUTORIAL, gc); tiles.add_text_tag(TAG_TUTORIAL, "Stairs", gc); #endif - viewwindow(true, false); + viewwindow(false); text << "are some downstairs. You can enter the next (deeper) " "level by following them down (<w>></w>). To get back to " "this level again, press <w><<</w> while standing on the " @@ -2064,7 +2064,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) tiles.place_cursor(CURSOR_TUTORIAL, gc); tiles.add_text_tag(TAG_TUTORIAL, "Escape hatch", gc); #endif - viewwindow(true, false); + viewwindow(false); text << "are some kind of escape hatch. You can use them to " "quickly leave a level with <w><<</w> and <w>></w>, " "respectively " @@ -2092,7 +2092,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) tiles.place_cursor(CURSOR_TUTORIAL, gc); tiles.add_text_tag(TAG_TUTORIAL, "Branch stairs", gc); #endif - viewwindow(true, false); + viewwindow(false); text << "is the entrance to a different branch of the dungeon, " "which might have different terrain, level layout and " "monsters from the current main branch you're in. Branches " @@ -2130,7 +2130,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) tiles.place_cursor(CURSOR_TUTORIAL, gc); tiles.add_text_tag(TAG_TUTORIAL, "Portal", gc); #endif - viewwindow(true, false); + viewwindow(false); text << _describe_portal(gc); break; @@ -2139,7 +2139,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) if (actor_at(gc)) DELAY_EVENT; - viewwindow(true, false); + viewwindow(false); #ifdef USE_TILE text << "A small question mark on a stair tile signifies that there " "are items in that position that you may want to check out."; @@ -2156,7 +2156,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) if (actor_at(gc)) DELAY_EVENT; - viewwindow(true, false); + viewwindow(false); #ifdef USE_TILE text << "A small question mark on an item tile signifies that there " "is at least one other item in the same heap that you may want " @@ -2178,7 +2178,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) if (actor_at(gc)) DELAY_EVENT; - viewwindow(true, false); + viewwindow(false); text << "If any items are covering a trap, then that will be " "indicated by highlighting the <w>^</w> symbol, instead of " "hiding the trap symbol with an item glyph."; @@ -2223,7 +2223,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) tiles.add_text_tag(TAG_TUTORIAL, altar, gc); } #endif - viewwindow(true, false); + viewwindow(false); text << "is an altar. You can get information about it by pressing " "<w>p</w> while standing on the square. Before taking up " "the corresponding faith you'll be asked for confirmation."; @@ -2242,7 +2242,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) tiles.place_cursor(CURSOR_TUTORIAL, gc); tiles.add_text_tag(TAG_TUTORIAL, shop_name(gc), gc); #endif - viewwindow(true, false); + viewwindow(false); text << "That " #ifndef USE_TILE << _colourize_glyph(YELLOW, get_screen_glyph(gc)) << " " @@ -2263,7 +2263,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) tiles.place_cursor(CURSOR_TUTORIAL, gc); tiles.add_text_tag(TAG_TUTORIAL, "Closed door", gc); #endif - viewwindow(true, false); + viewwindow(false); text << "That " #ifndef USE_TILE @@ -2413,7 +2413,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) break; case TUT_YOU_ENCHANTED: - viewwindow(true, false); + viewwindow(false); text << "Enchantments of all types can befall you temporarily. " "Brief descriptions of these appear at the lower end of the " "stats area. Press <w>@</w> for more details. A list of all " @@ -2479,7 +2479,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) break; case TUT_YOU_CURSED: - viewwindow(true, false); + viewwindow(false); text << "Curses are comparatively harmless, but they do mean that " "you cannot remove cursed equipment and will have to suffer " "the (possibly) bad effects until you find and read a scroll " @@ -2557,7 +2557,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) break; case TUT_HEAVY_LOAD: - viewwindow(true, false); + viewwindow(false); if (you.burden_state != BS_UNENCUMBERED) { text << "It is not usually a good idea to run around encumbered; " @@ -2746,7 +2746,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) case TUT_AUTO_EXCLUSION: // In the highly unlikely case the player encounters a // hostile statue or oklob plant during the tutorial... - viewwindow(true, false); + viewwindow(false); if (Options.tut_explored) { // Hack: Reset tut_just_triggered, to force recursive calling of @@ -2823,7 +2823,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) break; case TUT_POSTBERSERK: - viewwindow(true, false); + viewwindow(false); text << "Berserking is extremely exhausting! It burns a lot of " "nutrition, and afterwards you are slowed down and " "occasionally even pass out. Press <w>@</w> to see your " @@ -3079,7 +3079,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) if (Options.tutorial_type != TUT_BERSERK_CHAR) return; - viewwindow(true, false); + viewwindow(false); text << "Now that monster is scared of you! Note that you do not " "absolutely have to follow it. Rather, you can let it run " "away. Sometimes, though, it can be useful to attack a " @@ -3095,7 +3095,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) if (const monsters *m = monster_at(gc)) tiles.add_text_tag(TAG_TUTORIAL, m->name(DESC_CAP_A), gc); #endif - viewwindow(true, false); + viewwindow(false); text << "That monster looks a bit unusual. You might wish to examine " "it a bit more closely by " #ifdef USE_TILE @@ -3147,7 +3147,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) tiles.add_text_tag(TAG_TUTORIAL, m->name(DESC_CAP_A), gc); } #endif - viewwindow(true, false); + viewwindow(false); if (!vis) { text << "Uh-oh, some monster noticed you, either one that's " @@ -3181,7 +3181,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) if (!m || !you.can_see(m)) DELAY_EVENT; - viewwindow(true, false); + viewwindow(false); text << m->name(DESC_CAP_THE, true) << " didn't vanish, but merely " "moved onto a square which you can't currently see. It's still " "nearby, unless something happens to it in the short amount of " @@ -3254,7 +3254,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) break; case TUT_GLOWING: - viewwindow(true, false); + viewwindow(false); text << "You've accumulated so much magical contamination that you're " "glowing! You usually acquire magical contamination from using " "some powerful magics, like invisibility, haste or potions of " @@ -3299,7 +3299,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) break; case TUT_CAUGHT_IN_NET: - viewwindow(true, false); + viewwindow(false); text << "While you are held in a net, you cannot move around or engage " "monsters in combat. Instead, any movement you take is counted " "as an attempt to struggle free from the net. With a wielded " @@ -3325,7 +3325,7 @@ void learned_something_new(tutorial_event_type seen_what, coord_def gc) case TUT_LOAD_SAVED_GAME: { - viewwindow(true, false); + viewwindow(false); text << "Welcome back! If it's been a while since you last played this " "character, you should take some time to refresh your memory " "of your character's progress. It is recommended to at least " |