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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-08-15 21:32:33 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-08-15 21:32:33 +0000 |
commit | 054c713cec71c3010b1ac3eb0848f2b601db982f (patch) | |
tree | da7a575a718b842b7ea15bb8ffc59efdccc2ff95 /crawl-ref/source/tutorial.h | |
parent | 54f595ca30391a4e95ae1f46706d9c7cc5a6b6a8 (diff) | |
download | crawl-ref-054c713cec71c3010b1ac3eb0848f2b601db982f.tar.gz crawl-ref-054c713cec71c3010b1ac3eb0848f2b601db982f.zip |
More stuff for the tutorial:
- Enhanced handling of spellbooks and artefacts.
- Feature descriptions now cover altars.
- Added monster descriptions (out of depth and brands).
Also:
- space-only inscription counts as no inscription
- ring of teleportation autoID's if no teleport randart
In my last commit I forgot to mention that the
descriptions were suggested by Richard Gould, and
I'd like to give credit where credit is due. :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2005 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/tutorial.h')
-rw-r--r-- | crawl-ref/source/tutorial.h | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/crawl-ref/source/tutorial.h b/crawl-ref/source/tutorial.h index 2763b08650..a4824ab89b 100644 --- a/crawl-ref/source/tutorial.h +++ b/crawl-ref/source/tutorial.h @@ -37,8 +37,12 @@ void tutorial_first_monster(const monsters& mon); void tutorial_first_item(const item_def& item); void learned_something_new(tutorial_event_type seen_what, int x=0, int y=0); formatted_string tut_abilities_info(); -void tutorial_describe_item(item_def& item); -bool tutorial_feat_interesting(int feat); -void tutorial_describe_feature(int feat); + +// additional information for tutorial players +void tutorial_describe_item(item_def &item); +bool tutorial_feat_interesting(dungeon_feature_type feat); +void tutorial_describe_feature(dungeon_feature_type feat); +bool tutorial_monster_interesting(const monsters *mons); +void tutorial_describe_monster(const monsters *mons); #endif |