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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-11 16:15:34 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-11 16:15:34 +0000
commit82994f85ce2f3e079ba59abb86bb4716149d2bf0 (patch)
treeae3e901fdd47cbb4cc3aed6bdd9f57e7d95aa897 /crawl-ref/source/util/docs
parente8be657dec0c9e239fb072053d59f8ce6a34fdb5 (diff)
downloadcrawl-ref-82994f85ce2f3e079ba59abb86bb4716149d2bf0.tar.gz
crawl-ref-82994f85ce2f3e079ba59abb86bb4716149d2bf0.zip
Change travel command back to Ctrl-G as per FR 2016089.
Lemuel is right in that 'G' needs just as many keypresses as 'Ctrl-g' (other than Ctrl-O -> o) and that it should follow the same pattern as the comparable commands (Ctrl-F, Ctrl-W). If I've overlooked other places where this command is mentioned they need to be updated. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6502 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/util/docs')
-rw-r--r--crawl-ref/source/util/docs/key_changes.tex4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/util/docs/key_changes.tex b/crawl-ref/source/util/docs/key_changes.tex
index 1d791d724d..42dd93ea90 100644
--- a/crawl-ref/source/util/docs/key_changes.tex
+++ b/crawl-ref/source/util/docs/key_changes.tex
@@ -73,12 +73,12 @@ key & new command \\ \hline
\key{Q} & \mc{quiver item} \\
\key{`} & \mc{redo previous command} \\
\key{0} & \mc{repeat next command} \\
+\key{G} & \mc{verbose list of monsters in sight} \\
\key{Ctrl-T} & \mc{toggle ally pickup mode (only for permanent allies)} \\
\key{Ctrl-D} & \mc{add macro (a new synonym for \key{$\sim$})} \\
\\
\\
new key & command & old key \\ \hline
-\key{G} & auto-travel & was \key{Ctrl-G} \\
\key{z} & cast spell & was \key{Z} \\
\key{Z} & zap wand & was \key{z} \\
\key{o} & auto-explore & was \key{Ctrl-O} \\
@@ -114,7 +114,7 @@ item to be thrown, but this command does not affect the quiver.
The colours of many monsters have been changed. Most notably, there are
no darkgrey monsters anymore. In case darkgrey is actually better visible
than blue on your system, you can swap these colours using the line \\
-\verb# colour: darkblue = darkgrey #\\
+\verb# colour.blue = darkgrey #\\
in \key{init.txt}. Apart from that, more dangerous monsters are now
generally displayed in lighter colours.