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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-12-08 11:24:48 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-12-08 11:24:48 +0000 |
commit | 3413f575a6c79600ac0aa8ed57afa20fb0fc1bec (patch) | |
tree | da15b1c73704b754bc027346e9d68afd5f2eb380 /crawl-ref/source/version.h | |
parent | b73eb90dd3dc84ea0cfc769e05fa5ca6706c5aa6 (diff) | |
download | crawl-ref-3413f575a6c79600ac0aa8ed57afa20fb0fc1bec.tar.gz crawl-ref-3413f575a6c79600ac0aa8ed57afa20fb0fc1bec.zip |
Add "item generations stats" (Ctrl-I) wizard command, which currently
only generates stats on items attained via acquirement.
Move the acquirement logic of turning non-wearable headgear to wearable
headgear from acquirement() to find_acquirement_subtype() so that
it will happen before acquirement()'s can_wear_armour() check. The
old way of doing it meant that players who couldn't wear helmets/helms
had the armour acquirement chance for headgear reduced from the noraml 10%
to around 1%.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3022 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/version.h')
0 files changed, 0 insertions, 0 deletions