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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-31 21:43:28 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-31 21:43:28 +0000
commit772205173ae030ff4a8a6aa6ac73dd1bdbc69e24 (patch)
treef7cf51cac5fde52fd0b6476455111d0c7a043358 /crawl-ref/source/view.cc
parent1856871a1ed3cc536b880e1a5a30b826af8f0d7b (diff)
downloadcrawl-ref-772205173ae030ff4a8a6aa6ac73dd1bdbc69e24.tar.gz
crawl-ref-772205173ae030ff4a8a6aa6ac73dd1bdbc69e24.zip
Add still more whitespace fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3989 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r--crawl-ref/source/view.cc73
1 files changed, 36 insertions, 37 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index 779976b75e..dbf33d7dd0 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -104,7 +104,7 @@ void cloud_grid(void);
void monster_grid(bool do_updates);
static void get_symbol( int x, int y,
- int object, unsigned *ch,
+ int object, unsigned *ch,
unsigned short *colour,
bool magic_mapped = false );
static unsigned get_symbol(int object, unsigned short *colour = NULL,
@@ -323,7 +323,7 @@ static unsigned colflag2brand(int colflag)
unsigned real_colour(unsigned raw_colour)
{
// This order is important - is_element_colour() doesn't want to see the
- // munged colours returned by dos_brand, so it should always be done
+ // munged colours returned by dos_brand, so it should always be done
// before applying DOS brands.
const int colflags = raw_colour & 0xFF00;
@@ -394,7 +394,7 @@ static bool show_bloodcovered(int x, int y)
}
static void get_symbol( int x, int y,
- int object, unsigned *ch,
+ int object, unsigned *ch,
unsigned short *colour,
bool magic_mapped )
{
@@ -512,7 +512,7 @@ static char get_travel_colour( int x, int y )
dist < 0? Options.tc_dangerous :
Options.tc_disconnected;
}
-
+
#if defined(WIN32CONSOLE) || defined(DOS) || defined(USE_TILE)
static unsigned short dos_reverse_brand(unsigned short colour)
{
@@ -575,39 +575,38 @@ static unsigned short dos_hilite_brand(unsigned short colour,
}
unsigned short dos_brand( unsigned short colour,
- unsigned brand)
+ unsigned brand)
{
if ((brand & CHATTR_ATTRMASK) == CHATTR_NORMAL)
return (colour);
colour &= 0xFF;
-
+
if ((brand & CHATTR_ATTRMASK) == CHATTR_HILITE)
return dos_hilite_brand(colour, (brand & CHATTR_COLMASK) >> 8);
else
return dos_reverse_brand(colour);
-
}
#endif
// FIXME: Rework this function to use the new terrain known/seen checks
// These are still env.map coordinates, NOT grid coordinates!
-screen_buffer_t colour_code_map( int x, int y, bool item_colour,
+screen_buffer_t colour_code_map( int x, int y, bool item_colour,
bool travel_colour )
{
const unsigned short map_flags = env.map[x][y].flags;
if (!(map_flags & MAP_GRID_KNOWN))
return (BLACK);
-
+
const dungeon_feature_type grid_value = grd[x][y];
- unsigned tc = travel_colour?
+ unsigned tc = travel_colour?
get_travel_colour(x, y)
: DARKGREY;
-
+
if (map_flags & MAP_DETECTED_ITEM)
return real_colour(Options.detected_item_colour);
-
+
if (map_flags & MAP_DETECTED_MONSTER)
{
tc = Options.detected_monster_colour;
@@ -650,7 +649,7 @@ screen_buffer_t colour_code_map( int x, int y, bool item_colour,
{
tc |= COLFLAG_TRAP_ITEM;
}
-
+
return real_colour(tc);
}
@@ -701,7 +700,7 @@ int get_mons_colour(const monsters *mons)
if (mons->has_ench(ENCH_BERSERK))
col = RED;
-
+
if (mons_friendly(mons))
{
col |= COLFLAG_FRIENDLY_MONSTER;
@@ -1395,7 +1394,7 @@ inline static void update_cloud_grid(int cloudno)
int which_colour = LIGHTGREY;
const int ex = env.cloud[cloudno].x - you.x_pos + 9;
const int ey = env.cloud[cloudno].y - you.y_pos + 9;
-
+
switch (env.cloud[cloudno].type)
{
case CLOUD_FIRE:
@@ -4328,7 +4327,7 @@ void init_feature_table( void )
for (int i = 0; i < NUM_FEATURES; ++i)
{
feature_def &f(Feature[i]);
-
+
if (!f.magic_symbol)
f.magic_symbol = f.symbol;
@@ -4343,7 +4342,7 @@ void init_feature_table( void )
}
}
-unsigned get_screen_glyph( int x, int y )
+unsigned get_screen_glyph( int x, int y )
{
const coord_def ep = view2show(grid2view(coord_def(x,y)));
@@ -4392,7 +4391,7 @@ std::string screenshot( bool fullscreen )
init_char_table(CSET_ASCII);
init_feature_table();
-
+
int firstnonspace = -1;
int firstpopline = -1;
int lastpopline = -1;
@@ -4401,19 +4400,19 @@ std::string screenshot( bool fullscreen )
for (int count_y = 1; count_y <= crawl_view.viewsz.y; count_y++)
{
int lastnonspace = -1;
-
+
for (int count_x = 1; count_x <= crawl_view.viewsz.x; count_x++)
{
// in grid coords
const coord_def gc = view2grid(coord_def(count_x, count_y));
int ch =
- (!map_bounds(gc)) ? 0
- : (!crawl_view.in_grid_los(gc)) ? get_envmap_char(gc.x, gc.y)
- : (gc == you.pos()) ? you.symbol
+ (!map_bounds(gc)) ? 0
+ : (!crawl_view.in_grid_los(gc)) ? get_envmap_char(gc.x, gc.y)
+ : (gc == you.pos()) ? you.symbol
: get_screen_glyph(gc.x, gc.y);
-
- if (ch && !isprint(ch))
+
+ if (ch && !isprint(ch))
{
// [ds] Evil hack time again. Peek at grid, use that character.
int object = grd(gc);
@@ -4455,12 +4454,12 @@ std::string screenshot( bool fullscreen )
init_feature_table();
std::ostringstream ss;
- if (firstpopline != -1 && lastpopline != -1)
+ if (firstpopline != -1 && lastpopline != -1)
{
if (firstnonspace == -1)
firstnonspace = 0;
- for (int i = firstpopline; i <= lastpopline; ++i)
+ for (int i = firstpopline; i <= lastpopline; ++i)
{
const std::string &ref = lines[i - 1];
if (firstnonspace < (int) ref.length())
@@ -4494,7 +4493,7 @@ static void update_env_show(const coord_def &gp, const coord_def &ep)
const int cloud = env.cgrid(gp);
if (cloud != EMPTY_CLOUD && env.cloud[cloud].type != CLOUD_NONE)
update_cloud_grid(cloud);
-
+
const monsters *mons = monster_at(gp);
if (mons && mons->alive())
update_monster_grid(mons);
@@ -4515,7 +4514,7 @@ void view_update_at(const coord_def &pos)
if (!object)
return;
-
+
unsigned short colour = env.show_col(ep);
unsigned ch = 0;
@@ -4586,7 +4585,7 @@ static void _debug_pane_bounds()
//
// viewwindow -- now unified and rolled into a single pass
//
-// Draws the main window using the character set returned
+// Draws the main window using the character set returned
// by get_symbol().
//
// This function should not interfere with the game condition,
@@ -4597,11 +4596,11 @@ static void _debug_pane_bounds()
void viewwindow(bool draw_it, bool do_updates)
{
#ifdef USE_TILE
- std::vector<unsigned int> tileb(
+ std::vector<unsigned int> tileb(
crawl_view.viewsz.y * crawl_view.viewsz.x * 2);
#endif
screen_buffer_t *buffy(crawl_view.vbuf);
-
+
int count_x, count_y;
losight( env.show, grd, you.x_pos, you.y_pos ); // must be done first
@@ -4639,10 +4638,10 @@ void viewwindow(bool draw_it, bool do_updates)
if (flash_colour == BLACK)
flash_colour = viewmap_flash_colour();
- for (count_y = crawl_view.viewp.y;
+ for (count_y = crawl_view.viewp.y;
count_y < crawl_view.viewp.y + crawl_view.viewsz.y; count_y++)
{
- for (count_x = crawl_view.viewp.x;
+ for (count_x = crawl_view.viewp.x;
count_x < crawl_view.viewp.x + crawl_view.viewsz.x; count_x++)
{
// in grid coords
@@ -4795,7 +4794,7 @@ void viewwindow(bool draw_it, bool do_updates)
}
// Check if we're looking to clean_map...
- // but don't touch the buffer to clean it,
+ // but don't touch the buffer to clean it,
// instead we modify the env.map itself so
// that the map stays clean as it moves out
// of the env.show radius.
@@ -4805,7 +4804,7 @@ void viewwindow(bool draw_it, bool do_updates)
// have a monster or cloud on it, and is equal
// to the grid before monsters and clouds were
// added otherwise.
- if (Options.clean_map
+ if (Options.clean_map
&& Show_Backup(ep)
&& is_terrain_seen( gc.x, gc.y ))
{
@@ -4842,7 +4841,7 @@ void viewwindow(bool draw_it, bool do_updates)
tileb[bufcount] =
env.tile_bk_fg[gc.x][gc.y];
tileb[bufcount + 1] =
- env.tile_bk_bg[gc.x][gc.y]
+ env.tile_bk_bg[gc.x][gc.y]
| tile_unseen_flag(gc);
}
else
@@ -4856,7 +4855,7 @@ void viewwindow(bool draw_it, bool do_updates)
}
}
}
-
+
// alter colour if flashing the characters vision
if (flash_colour && buffy[bufcount])
buffy[bufcount + 1] =