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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-26 12:13:36 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-26 12:13:36 +0000
commit7e7f8035490e36b72f7ddecd23b4da8611e991d0 (patch)
treea729622e999374419b13e2b1c4fe90564225f165 /crawl-ref/source/view.cc
parent2d8d61996db55457432517ffc1d59bbdd6312f2c (diff)
downloadcrawl-ref-7e7f8035490e36b72f7ddecd23b4da8611e991d0.tar.gz
crawl-ref-7e7f8035490e36b72f7ddecd23b4da8611e991d0.zip
* Fix _place_monster_aux() not interrupting autoexplore.
Apparently, monsters can be directly placed at the edge of los, after all. * Change Ctrl-X -> Ctrl-S, V -> Ctrl-X, not documented yet. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9696 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r--crawl-ref/source/view.cc23
1 files changed, 14 insertions, 9 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index f06fcd797b..9112584216 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -965,7 +965,7 @@ void beogh_follower_convert(monsters *monster, bool orc_hit)
}
}
-static void _handle_seen_interrupt(monsters* monster)
+void handle_seen_interrupt(monsters* monster)
{
if (mons_is_unknown_mimic(monster))
return;
@@ -981,7 +981,7 @@ static void _handle_seen_interrupt(monsters* monster)
if (!mons_is_safe(monster)
&& !mons_class_flag(monster->type, M_NO_EXP_GAIN))
{
- interrupt_activity( AI_SEE_MONSTER, aid );
+ interrupt_activity(AI_SEE_MONSTER, aid);
}
seen_monster( monster );
}
@@ -1002,13 +1002,13 @@ void flush_comes_into_view()
return;
}
- _handle_seen_interrupt(mon);
+ handle_seen_interrupt(mon);
}
void handle_monster_shouts(monsters* monster, bool force)
{
- if (!force && x_chance_in_y(you.skills[SK_STEALTH], 30))
- return;
+// if (!force && x_chance_in_y(you.skills[SK_STEALTH], 30))
+// return;
// Friendly or neutral monsters don't shout.
if (!force && (mons_friendly(monster) || mons_neutral(monster)))
@@ -1182,8 +1182,7 @@ void handle_monster_shouts(monsters* monster, bool force)
else if (param == "SOUND")
channel = MSGCH_SOUND;
- // Monster must come up from being submerged if it wants to
- // shout.
+ // Monster must come up from being submerged if it wants to shout.
if (mons_is_submerged(monster))
{
if (!monster->del_ench(ENCH_SUBMERGED))
@@ -1196,7 +1195,7 @@ void handle_monster_shouts(monsters* monster, bool force)
{
monster->seen_context = "bursts forth shouting";
// Give interrupt message before shout message.
- _handle_seen_interrupt(monster);
+ handle_seen_interrupt(monster);
}
}
@@ -1207,7 +1206,13 @@ void handle_monster_shouts(monsters* monster, bool force)
// Otherwise it can move away with no feedback.
if (you.can_see(monster))
+ {
+/*
+ if (!(monster->flags & MF_WAS_IN_VIEW))
+ handle_seen_interrupt(monster);
+*/
seen_monster(monster);
+ }
}
}
@@ -1323,7 +1328,7 @@ void update_monsters_in_view()
else if (player_monster_visible(monster))
{
if (!(monster->flags & MF_WAS_IN_VIEW) && you.turn_is_over)
- _handle_seen_interrupt(monster);
+ handle_seen_interrupt(monster);
seen_monster(monster);
}