diff options
author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-20 10:41:45 +0000 |
---|---|---|
committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-20 10:41:45 +0000 |
commit | 9c8871bc3e50d51e3898ff5594b9d4f73f15c55b (patch) | |
tree | 1f440752e7877fb9e626fa44c35d82d154939d73 /crawl-ref/source/view.cc | |
parent | 68b3b5ac3474ceac470591c2a19e8e15b7d9d2ee (diff) | |
download | crawl-ref-9c8871bc3e50d51e3898ff5594b9d4f73f15c55b.tar.gz crawl-ref-9c8871bc3e50d51e3898ff5594b9d4f73f15c55b.zip |
Make extra-sure that a monster won't be announced to have come into view, only
to immediately move out of view, by introducing the notion of the currently
acting monster to crawl_state, and only flushing out the "comes into view"
message in mpr() for the currently acting monster. Not sure if it's worth it
just for the sake of avoiding doing a "has this monster just now come into
view" check in every place that a monster might issue a message, but at least
this way we won't miss any places such a check should be placed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8623 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r-- | crawl-ref/source/view.cc | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc index f7a62bc8a7..b691992e32 100644 --- a/crawl-ref/source/view.cc +++ b/crawl-ref/source/view.cc @@ -972,6 +972,25 @@ static void _handle_seen_interrupt(monsters* monster) seen_monster( monster ); } +void flush_comes_into_view() +{ + if (!you.turn_is_over + || (!you_are_delayed() && !crawl_state.is_repeating_cmd())) + { + return; + } + + monsters* mon = crawl_state.which_mon_acting(); + + if (!mon || !mon->alive() || (mon->flags & MF_WAS_IN_VIEW) + || !you.can_see(mon)) + { + return; + } + + _handle_seen_interrupt(mon); +} + void handle_monster_shouts(monsters* monster, bool force) { if (!force && (!you.turn_is_over @@ -998,6 +1017,8 @@ void handle_monster_shouts(monsters* monster, bool force) return; } + mon_acting mact(monster); + std::string default_msg_key = ""; switch (s_type) |