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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-20 10:41:45 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-20 10:41:45 +0000
commit9c8871bc3e50d51e3898ff5594b9d4f73f15c55b (patch)
tree1f440752e7877fb9e626fa44c35d82d154939d73 /crawl-ref/source/view.cc
parent68b3b5ac3474ceac470591c2a19e8e15b7d9d2ee (diff)
downloadcrawl-ref-9c8871bc3e50d51e3898ff5594b9d4f73f15c55b.tar.gz
crawl-ref-9c8871bc3e50d51e3898ff5594b9d4f73f15c55b.zip
Make extra-sure that a monster won't be announced to have come into view, only
to immediately move out of view, by introducing the notion of the currently acting monster to crawl_state, and only flushing out the "comes into view" message in mpr() for the currently acting monster. Not sure if it's worth it just for the sake of avoiding doing a "has this monster just now come into view" check in every place that a monster might issue a message, but at least this way we won't miss any places such a check should be placed. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8623 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r--crawl-ref/source/view.cc21
1 files changed, 21 insertions, 0 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index f7a62bc8a7..b691992e32 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -972,6 +972,25 @@ static void _handle_seen_interrupt(monsters* monster)
seen_monster( monster );
}
+void flush_comes_into_view()
+{
+ if (!you.turn_is_over
+ || (!you_are_delayed() && !crawl_state.is_repeating_cmd()))
+ {
+ return;
+ }
+
+ monsters* mon = crawl_state.which_mon_acting();
+
+ if (!mon || !mon->alive() || (mon->flags & MF_WAS_IN_VIEW)
+ || !you.can_see(mon))
+ {
+ return;
+ }
+
+ _handle_seen_interrupt(mon);
+}
+
void handle_monster_shouts(monsters* monster, bool force)
{
if (!force && (!you.turn_is_over
@@ -998,6 +1017,8 @@ void handle_monster_shouts(monsters* monster, bool force)
return;
}
+ mon_acting mact(monster);
+
std::string default_msg_key = "";
switch (s_type)