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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-17 15:48:58 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-17 15:48:58 +0000
commitbc61291eca0c52ba3d899754c2536a0337446ee0 (patch)
tree9cc779acf1756eb6f6e7e99608f3943b54bc056c /crawl-ref/source/view.cc
parent70eb76b49d551b637e1fada7e4d249c9dd962711 (diff)
downloadcrawl-ref-bc61291eca0c52ba3d899754c2536a0337446ee0.tar.gz
crawl-ref-bc61291eca0c52ba3d899754c2536a0337446ee0.zip
Good neutral monsters shouldn't tet you train stealth, since, like
friendly monsters, they won't attack. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4299 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r--crawl-ref/source/view.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index 77785686e3..ef8afb9268 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -1286,7 +1286,7 @@ bool check_awaken(monsters* monster)
if (player_light_armour(true)
&& you.burden_state == BS_UNENCUMBERED
&& you.special_wield != SPWLD_SHADOW
- && !mons_friendly(monster)
+ && !mons_wont_attack(monster)
&& !mons_class_flag(monster->type, M_NO_EXP_GAIN)
// if invisible, training happens much more rarely
&& (!unnatural_stealthy && one_chance_in(25) || one_chance_in(100)))