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authorRobert Vollmert <rvollmert@gmx.net>2009-10-17 07:51:25 +0200
committerRobert Vollmert <rvollmert@gmx.net>2009-10-17 07:51:25 +0200
commitdcc94e4df24a1111124d87532aaa263f55edf58d (patch)
treedf911326b4c245006eb94761f76e1af4093bd2fc /crawl-ref/source/view.cc
parent4b9dbd4fc204e70ef70f57ec0096981787844f82 (diff)
downloadcrawl-ref-dcc94e4df24a1111124d87532aaa263f55edf58d.tar.gz
crawl-ref-dcc94e4df24a1111124d87532aaa263f55edf58d.zip
Naming consistency.
Mostly rename functions from terrain.h that accept features of typ dgn_feature_type from grid_is_* to feat_is_*.
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r--crawl-ref/source/view.cc36
1 files changed, 18 insertions, 18 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc
index 9c3e465c1c..bc34ea8ce1 100644
--- a/crawl-ref/source/view.cc
+++ b/crawl-ref/source/view.cc
@@ -400,7 +400,7 @@ static int _view_emphasised_colour(const coord_def& where,
{
if (is_travelable_stair(feat) && !travel_cache.know_stair(where))
{
- if ((you.your_level || grid_stair_direction(feat) == CMD_GO_DOWNSTAIRS)
+ if ((you.your_level || feat_stair_direction(feat) == CMD_GO_DOWNSTAIRS)
&& you.where_are_you != BRANCH_VESTIBULE_OF_HELL)
{
return (newcolour);
@@ -417,7 +417,7 @@ static bool _show_bloodcovered(const coord_def& where)
dungeon_feature_type grid = grd(where);
// Altars, stairs (of any kind) and traps should not be coloured red.
- return (!is_critical_feature(grid) && !grid_is_trap(grid));
+ return (!is_critical_feature(grid) && !feat_is_trap(grid));
}
static unsigned short _tree_colour(const coord_def& where)
@@ -706,12 +706,12 @@ screen_buffer_t colour_code_map( const coord_def& p, bool item_colour,
}
#endif
- dungeon_feature_type grid_value = grd(p);
+ dungeon_feature_type feat_value = grd(p);
if (!see_cell(p))
{
const int remembered = get_envmap_obj(p);
if (remembered < NUM_REAL_FEATURES)
- grid_value = static_cast<dungeon_feature_type>(remembered);
+ feat_value = static_cast<dungeon_feature_type>(remembered);
}
unsigned tc = travel_colour ? _get_travel_colour(p) : DARKGREY;
@@ -735,14 +735,14 @@ screen_buffer_t colour_code_map( const coord_def& p, bool item_colour,
int feature_colour = DARKGREY;
const bool terrain_seen = is_terrain_seen(p);
- const feature_def &fdef = Feature[grid_value];
+ const feature_def &fdef = Feature[feat_value];
feature_colour = terrain_seen? fdef.seen_colour : fdef.map_colour;
if (terrain_seen && feature_colour != fdef.seen_em_colour
&& fdef.seen_em_colour)
{
feature_colour =
- _view_emphasised_colour(p, grid_value, feature_colour,
+ _view_emphasised_colour(p, feat_value, feature_colour,
fdef.seen_em_colour);
}
@@ -775,13 +775,13 @@ screen_buffer_t colour_code_map( const coord_def& p, bool item_colour,
}
if (Options.feature_item_brand
- && is_critical_feature(grid_value)
+ && is_critical_feature(feat_value)
&& igrd(p) != NON_ITEM)
{
tc |= COLFLAG_FEATURE_ITEM;
}
else if (Options.trap_item_brand
- && grid_is_trap(grid_value) && igrd(p) != NON_ITEM)
+ && feat_is_trap(feat_value) && igrd(p) != NON_ITEM)
{
// FIXME: this uses the real igrd, which the player shouldn't
// be aware of.
@@ -850,13 +850,13 @@ void clear_map(bool clear_detected_items, bool clear_detected_monsters)
{
unsigned int feature = grd(p);
- unsigned int grid_symbol;
- unsigned short grid_colour;
- get_item_symbol(feature, &grid_symbol, &grid_colour);
+ unsigned int feat_symbol;
+ unsigned short feat_colour;
+ get_item_symbol(feature, &feat_symbol, &feat_colour);
unsigned int fg;
unsigned int bg;
- tileidx_unseen(fg, bg, grid_symbol, p);
+ tileidx_unseen(fg, bg, feat_symbol, p);
env.tile_bk_bg(p) = bg;
env.tile_bk_fg(p) = fg;
}
@@ -900,7 +900,7 @@ int get_mons_colour(const monsters *mons)
{
if (Options.feature_item_brand != CHATTR_NORMAL
&& is_critical_feature(grd(mons->pos()))
- && grid_stair_direction(grd(mons->pos())) != CMD_NO_CMD)
+ && feat_stair_direction(grd(mons->pos())) != CMD_NO_CMD)
{
col |= COLFLAG_FEATURE_ITEM;
}
@@ -1590,7 +1590,7 @@ inline static void _update_item_grid(const coord_def &gp, const coord_def &ep)
const dungeon_feature_type grid = grd(gp);
if (Options.feature_item_brand && is_critical_feature(grid))
ecol |= COLFLAG_FEATURE_ITEM;
- else if (Options.trap_item_brand && grid_is_trap(grid))
+ else if (Options.trap_item_brand && feat_is_trap(grid))
ecol |= COLFLAG_TRAP_ITEM;
else
{
@@ -1940,7 +1940,7 @@ void blood_smell( int strength, const coord_def& where )
}
-// Determines if the given feature is present at (x, y) in _grid_ coordinates.
+// Determines if the given feature is present at (x, y) in _feat_ coordinates.
// If you have map coords, add (1, 1) to get grid coords.
// Use one of
// 1. '<' and '>' to look for stairs
@@ -2904,13 +2904,13 @@ bool magic_mapping(int map_radius, int proportion, bool suppress_msg,
bool open = true;
- if (grid_is_solid(grd(*ri)) && !grid_is_closed_door(grd(*ri)))
+ if (feat_is_solid(grd(*ri)) && !feat_is_closed_door(grd(*ri)))
{
open = false;
for (adjacent_iterator ai(*ri); ai; ++ai)
{
- if (map_bounds(*ai) && (!grid_is_opaque(grd(*ai))
- || grid_is_closed_door(grd(*ai))))
+ if (map_bounds(*ai) && (!feat_is_opaque(grd(*ai))
+ || feat_is_closed_door(grd(*ai))))
{
open = true;
break;