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author | Robert Vollmert <rvollmert@gmx.net> | 2009-10-17 07:51:25 +0200 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-10-17 07:51:25 +0200 |
commit | dcc94e4df24a1111124d87532aaa263f55edf58d (patch) | |
tree | df911326b4c245006eb94761f76e1af4093bd2fc /crawl-ref/source/view.cc | |
parent | 4b9dbd4fc204e70ef70f57ec0096981787844f82 (diff) | |
download | crawl-ref-dcc94e4df24a1111124d87532aaa263f55edf58d.tar.gz crawl-ref-dcc94e4df24a1111124d87532aaa263f55edf58d.zip |
Naming consistency.
Mostly rename functions from terrain.h that accept features of typ
dgn_feature_type from grid_is_* to feat_is_*.
Diffstat (limited to 'crawl-ref/source/view.cc')
-rw-r--r-- | crawl-ref/source/view.cc | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/crawl-ref/source/view.cc b/crawl-ref/source/view.cc index 9c3e465c1c..bc34ea8ce1 100644 --- a/crawl-ref/source/view.cc +++ b/crawl-ref/source/view.cc @@ -400,7 +400,7 @@ static int _view_emphasised_colour(const coord_def& where, { if (is_travelable_stair(feat) && !travel_cache.know_stair(where)) { - if ((you.your_level || grid_stair_direction(feat) == CMD_GO_DOWNSTAIRS) + if ((you.your_level || feat_stair_direction(feat) == CMD_GO_DOWNSTAIRS) && you.where_are_you != BRANCH_VESTIBULE_OF_HELL) { return (newcolour); @@ -417,7 +417,7 @@ static bool _show_bloodcovered(const coord_def& where) dungeon_feature_type grid = grd(where); // Altars, stairs (of any kind) and traps should not be coloured red. - return (!is_critical_feature(grid) && !grid_is_trap(grid)); + return (!is_critical_feature(grid) && !feat_is_trap(grid)); } static unsigned short _tree_colour(const coord_def& where) @@ -706,12 +706,12 @@ screen_buffer_t colour_code_map( const coord_def& p, bool item_colour, } #endif - dungeon_feature_type grid_value = grd(p); + dungeon_feature_type feat_value = grd(p); if (!see_cell(p)) { const int remembered = get_envmap_obj(p); if (remembered < NUM_REAL_FEATURES) - grid_value = static_cast<dungeon_feature_type>(remembered); + feat_value = static_cast<dungeon_feature_type>(remembered); } unsigned tc = travel_colour ? _get_travel_colour(p) : DARKGREY; @@ -735,14 +735,14 @@ screen_buffer_t colour_code_map( const coord_def& p, bool item_colour, int feature_colour = DARKGREY; const bool terrain_seen = is_terrain_seen(p); - const feature_def &fdef = Feature[grid_value]; + const feature_def &fdef = Feature[feat_value]; feature_colour = terrain_seen? fdef.seen_colour : fdef.map_colour; if (terrain_seen && feature_colour != fdef.seen_em_colour && fdef.seen_em_colour) { feature_colour = - _view_emphasised_colour(p, grid_value, feature_colour, + _view_emphasised_colour(p, feat_value, feature_colour, fdef.seen_em_colour); } @@ -775,13 +775,13 @@ screen_buffer_t colour_code_map( const coord_def& p, bool item_colour, } if (Options.feature_item_brand - && is_critical_feature(grid_value) + && is_critical_feature(feat_value) && igrd(p) != NON_ITEM) { tc |= COLFLAG_FEATURE_ITEM; } else if (Options.trap_item_brand - && grid_is_trap(grid_value) && igrd(p) != NON_ITEM) + && feat_is_trap(feat_value) && igrd(p) != NON_ITEM) { // FIXME: this uses the real igrd, which the player shouldn't // be aware of. @@ -850,13 +850,13 @@ void clear_map(bool clear_detected_items, bool clear_detected_monsters) { unsigned int feature = grd(p); - unsigned int grid_symbol; - unsigned short grid_colour; - get_item_symbol(feature, &grid_symbol, &grid_colour); + unsigned int feat_symbol; + unsigned short feat_colour; + get_item_symbol(feature, &feat_symbol, &feat_colour); unsigned int fg; unsigned int bg; - tileidx_unseen(fg, bg, grid_symbol, p); + tileidx_unseen(fg, bg, feat_symbol, p); env.tile_bk_bg(p) = bg; env.tile_bk_fg(p) = fg; } @@ -900,7 +900,7 @@ int get_mons_colour(const monsters *mons) { if (Options.feature_item_brand != CHATTR_NORMAL && is_critical_feature(grd(mons->pos())) - && grid_stair_direction(grd(mons->pos())) != CMD_NO_CMD) + && feat_stair_direction(grd(mons->pos())) != CMD_NO_CMD) { col |= COLFLAG_FEATURE_ITEM; } @@ -1590,7 +1590,7 @@ inline static void _update_item_grid(const coord_def &gp, const coord_def &ep) const dungeon_feature_type grid = grd(gp); if (Options.feature_item_brand && is_critical_feature(grid)) ecol |= COLFLAG_FEATURE_ITEM; - else if (Options.trap_item_brand && grid_is_trap(grid)) + else if (Options.trap_item_brand && feat_is_trap(grid)) ecol |= COLFLAG_TRAP_ITEM; else { @@ -1940,7 +1940,7 @@ void blood_smell( int strength, const coord_def& where ) } -// Determines if the given feature is present at (x, y) in _grid_ coordinates. +// Determines if the given feature is present at (x, y) in _feat_ coordinates. // If you have map coords, add (1, 1) to get grid coords. // Use one of // 1. '<' and '>' to look for stairs @@ -2904,13 +2904,13 @@ bool magic_mapping(int map_radius, int proportion, bool suppress_msg, bool open = true; - if (grid_is_solid(grd(*ri)) && !grid_is_closed_door(grd(*ri))) + if (feat_is_solid(grd(*ri)) && !feat_is_closed_door(grd(*ri))) { open = false; for (adjacent_iterator ai(*ri); ai; ++ai) { - if (map_bounds(*ai) && (!grid_is_opaque(grd(*ai)) - || grid_is_closed_door(grd(*ai)))) + if (map_bounds(*ai) && (!feat_is_opaque(grd(*ai)) + || feat_is_closed_door(grd(*ai)))) { open = true; break; |