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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-21 23:06:52 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-21 23:10:24 +0100 |
commit | e1f5627fdb1aa82638e7e40bb756bb0fd969759d (patch) | |
tree | 2a3e948a6026c9ecace3d1f33a0949924c1dd129 /crawl-ref/source/view.cc | |
parent | 59b5c928445114afbc157422a7ebacb9a6dc0184 (diff) | |
download | crawl-ref-e1f5627fdb1aa82638e7e40bb756bb0fd969759d.tar.gz crawl-ref-e1f5627fdb1aa82638e7e40bb756bb0fd969759d.zip |
Don't issue erroneous seen-interrupts during level generation.
There was a check against you.can_see() in _place_monster_aux
which took place on the new level, while player position and
LOS were still on the old level.
Aside from possible other bugs, this was apparent in the
tutorial, which occasionally told the player about such
monsters.
Diffstat (limited to 'crawl-ref/source/view.cc')
0 files changed, 0 insertions, 0 deletions