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authorRobert Vollmert <rvollmert@gmx.net>2009-10-17 16:42:31 +0200
committerRobert Vollmert <rvollmert@gmx.net>2009-10-17 16:45:18 +0200
commit050ad8a6b955cb29b4eb337ba07399da1fb6c3b0 (patch)
tree890a9584a5d29cc67e5e3e154ca0325889cd762d /crawl-ref/source/view.h
parent47332d4cd5e3297f9c80cac5e6cc83790920cf28 (diff)
downloadcrawl-ref-050ad8a6b955cb29b4eb337ba07399da1fb6c3b0.tar.gz
crawl-ref-050ad8a6b955cb29b4eb337ba07399da1fb6c3b0.zip
Make default LOS configurable.
Setting LOS_RADIUS in defines.h now works. Fixed a couple of things to allow this, including an apparent off-by-one error in crawl_view -- not quite sure this doesn't break anything.
Diffstat (limited to 'crawl-ref/source/view.h')
-rw-r--r--crawl-ref/source/view.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h
index 9c146226b6..b9a850e13c 100644
--- a/crawl-ref/source/view.h
+++ b/crawl-ref/source/view.h
@@ -78,7 +78,6 @@ void blood_smell( int strength, const coord_def& where);
void handle_monster_shouts(monsters* monster, bool force = false);
void show_map( coord_def &spec_place, bool travel_mode );
-void setLOSRadius(int newLR);
bool check_awaken(monsters* monster);
int count_detected_mons(void);
void clear_map(bool clear_items = true, bool clear_mons = true);