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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-28 08:42:47 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-07-28 08:42:47 +0000
commit5549c15ba74e62433508e9bbaa23d117610f81e2 (patch)
tree8f462e0f7b7f516629af0b773fc5a7a176060f4e /crawl-ref/source/view.h
parent9b909453a2e070df3ac33277d0a7f07deb6e9132 (diff)
downloadcrawl-ref-5549c15ba74e62433508e9bbaa23d117610f81e2.tar.gz
crawl-ref-5549c15ba74e62433508e9bbaa23d117610f81e2.zip
Added wizmode &L command to place a map on the current level by name. This
only really works for non-encompass vaults, and dungeon fixups are not applied (so random deep water -> shallow water conversion, auto-placement of water creatures, etc. will not happen). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1942 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/view.h')
-rw-r--r--crawl-ref/source/view.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h
index a5357ce218..a3965502aa 100644
--- a/crawl-ref/source/view.h
+++ b/crawl-ref/source/view.h
@@ -120,6 +120,7 @@ bool is_envmap_detected_item(int x, int y);
bool is_envmap_detected_mons(int x, int y);
void set_terrain_mapped( int x, int y );
void set_terrain_seen( int x, int y );
+void set_terrain_changed( int x, int y );
bool is_terrain_known( int x, int y );
bool is_terrain_seen( int x, int y );
bool is_terrain_changed( int x, int y );
@@ -131,6 +132,11 @@ inline bool is_terrain_seen(const coord_def &c)
return (is_terrain_seen(c.x, c.y));
}
+inline void set_terrain_changed(const coord_def &c)
+{
+ set_terrain_changed(c.x, c.y);
+}
+
void clear_feature_overrides();
void add_feature_override(const std::string &text);
void clear_cset_overrides();