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author | Robert Vollmert <rvollmert@gmx.net> | 2009-10-27 10:12:56 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-10-27 13:06:24 +0100 |
commit | 88b208ce6d41d2e9bf59a2b572a43d1f78ca3dd9 (patch) | |
tree | aad23d67dd0e7e065e870bcd1db520f1fc5e62de /crawl-ref/source/view.h | |
parent | a518714cb8090a529986c8909a2aa02a2fc0717f (diff) | |
download | crawl-ref-88b208ce6d41d2e9bf59a2b572a43d1f78ca3dd9.tar.gz crawl-ref-88b208ce6d41d2e9bf59a2b572a43d1f78ca3dd9.zip |
Get rid of part of mons_near.
mons_near now only checks player proximity. Checking for foe
proximity is now handled by monsters::near_foe.
Diffstat (limited to 'crawl-ref/source/view.h')
-rw-r--r-- | crawl-ref/source/view.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h index fd9c4dbf5f..e561040106 100644 --- a/crawl-ref/source/view.h +++ b/crawl-ref/source/view.h @@ -62,7 +62,7 @@ void init_monsters_seens(); void beogh_follower_convert(monsters *monster, bool orc_hit = false); void slime_convert(monsters *monster); -bool mons_near(const monsters *monster, unsigned short foe = MHITYOU); +bool mons_near(const monsters *monster); bool mon_enemies_around(const monsters *monster); void find_features(const std::vector<coord_def>& features, |