diff options
author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-07 23:25:16 +0000 |
---|---|---|
committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-07 23:25:16 +0000 |
commit | 99578a522dbdc7ae3b19a6ec06c61193bcd08e65 (patch) | |
tree | 5fe01979ad2537458dd1ce059275747be311ee60 /crawl-ref/source/view.h | |
parent | e8a014fe9b602a577e9497ab1b3ef1dd4f50a600 (diff) | |
download | crawl-ref-99578a522dbdc7ae3b19a6ec06c61193bcd08e65.tar.gz crawl-ref-99578a522dbdc7ae3b19a6ec06c61193bcd08e65.zip |
Change floor_property (blood, sanctuary) to flags, and add two new
settings: vault and highlight.
Vault means a grid is part of a vault (set in dungeon.cc), and currently
used to exempt vault grids when shifting labyrinths.
Highlight is a meta flag currently only used to highlight labyrinth
changes on the 'X' map in wizard mode, but I can think of a couple of
other uses, mostly for debugging purposes.
Also replace a few for loops in the lab shift function with
rectangle_iterators.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7414 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/view.h')
-rw-r--r-- | crawl-ref/source/view.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h index 51e0a6c02d..502e987887 100644 --- a/crawl-ref/source/view.h +++ b/crawl-ref/source/view.h @@ -167,7 +167,6 @@ inline void set_envmap_detected_mons(const coord_def& c, bool detected = true) { } void set_envmap_col( int x, int y, int colour, int flags ); void set_envmap_col( int x, int y, int colour ); -void set_envmap_prop( int x, int y, int prop ); bool is_sanctuary( const coord_def& p ); bool is_bloodcovered( const coord_def& p ); |