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authorRobert Vollmert <rvollmert@gmx.net>2009-10-30 15:59:29 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-10-30 21:32:06 +0100
commitc72f09adfa6f776ff5cabd0b8e4b4e0a2e752703 (patch)
tree4d8df78d7c26029a1849bb20caf13b98756d0196 /crawl-ref/source/view.h
parent764ee1d67a579678d69aa690e92e263fee2b02e3 (diff)
downloadcrawl-ref-c72f09adfa6f776ff5cabd0b8e4b4e0a2e752703.tar.gz
crawl-ref-c72f09adfa6f776ff5cabd0b8e4b4e0a2e752703.zip
Splitting up stuff.cc.
New: colour.cc, coord.cc, coordit.cc, random.cc, rng.cc.
Diffstat (limited to 'crawl-ref/source/view.h')
-rw-r--r--crawl-ref/source/view.h46
1 files changed, 0 insertions, 46 deletions
diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h
index 30c179d4d1..eb065ccf8d 100644
--- a/crawl-ref/source/view.h
+++ b/crawl-ref/source/view.h
@@ -10,52 +10,6 @@
#include "externs.h"
-// various elemental colour schemes... used for abstracting random
-// short lists. When adding colours, please also add their names in
-// initfile.cc (str_to_colour)!
-enum element_type
-{
- ETC_FIRE = 32, // fiery colours (must be first and > highest colour)
- ETC_ICE, // icy colours
- ETC_EARTH, // earthy colours
- ETC_ELECTRICITY, // electrical side of air
- ETC_AIR, // non-electric and general air magic
- ETC_POISON, // used only for venom mage and stalker stuff
- ETC_WATER, // used only for the elemental
- ETC_MAGIC, // general magical effect
- ETC_MUTAGENIC, // transmute, poly, radiation effects
- ETC_WARP, // teleportation and anything similar
- ETC_ENCHANT, // magical enhancements
- ETC_HEAL, // holy healing (not necromantic stuff)
- ETC_HOLY, // general "good" god effects
- ETC_DARK, // darkness
- ETC_DEATH, // currently only assassin (and equal to ETC_NECRO)
- ETC_NECRO, // necromancy stuff
- ETC_UNHOLY, // demonology stuff
- ETC_VEHUMET, // vehumet's oddball colours
- ETC_BEOGH, // Beogh altar colours
- ETC_CRYSTAL, // colours of crystal
- ETC_BLOOD, // colours of blood
- ETC_SMOKE, // colours of smoke
- ETC_SLIME, // colours of slime
- ETC_JEWEL, // colourful
- ETC_ELVEN, // used for colouring elf fabric items
- ETC_DWARVEN, // used for colouring dwarf fabric items
- ETC_ORCISH, // used for colouring orc fabric items
- ETC_GILA, // gila monster colours
- ETC_FLOOR, // colour of the area's floor
- ETC_ROCK, // colour of the area's rock
- ETC_STONE, // colour of the area's stone
- ETC_MIST, // colour of mist
- ETC_SHIMMER_BLUE, // shimmering colours of blue.
- ETC_DECAY, // colour of decay/swamp
- ETC_SILVER, // colour of silver
- ETC_GOLD, // colour of gold
- ETC_IRON, // colour of iron
- ETC_BONE, // colour of bone
- ETC_RANDOM // any colour (except BLACK)
-};
-
void init_char_table(char_set_type set);
void init_feature_table();
void init_monsters_seens();