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author | Robert Vollmert <rvollmert@gmx.net> | 2009-10-30 15:59:29 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-10-30 21:32:06 +0100 |
commit | c72f09adfa6f776ff5cabd0b8e4b4e0a2e752703 (patch) | |
tree | 4d8df78d7c26029a1849bb20caf13b98756d0196 /crawl-ref/source/view.h | |
parent | 764ee1d67a579678d69aa690e92e263fee2b02e3 (diff) | |
download | crawl-ref-c72f09adfa6f776ff5cabd0b8e4b4e0a2e752703.tar.gz crawl-ref-c72f09adfa6f776ff5cabd0b8e4b4e0a2e752703.zip |
Splitting up stuff.cc.
New: colour.cc, coord.cc, coordit.cc, random.cc, rng.cc.
Diffstat (limited to 'crawl-ref/source/view.h')
-rw-r--r-- | crawl-ref/source/view.h | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/crawl-ref/source/view.h b/crawl-ref/source/view.h index 30c179d4d1..eb065ccf8d 100644 --- a/crawl-ref/source/view.h +++ b/crawl-ref/source/view.h @@ -10,52 +10,6 @@ #include "externs.h" -// various elemental colour schemes... used for abstracting random -// short lists. When adding colours, please also add their names in -// initfile.cc (str_to_colour)! -enum element_type -{ - ETC_FIRE = 32, // fiery colours (must be first and > highest colour) - ETC_ICE, // icy colours - ETC_EARTH, // earthy colours - ETC_ELECTRICITY, // electrical side of air - ETC_AIR, // non-electric and general air magic - ETC_POISON, // used only for venom mage and stalker stuff - ETC_WATER, // used only for the elemental - ETC_MAGIC, // general magical effect - ETC_MUTAGENIC, // transmute, poly, radiation effects - ETC_WARP, // teleportation and anything similar - ETC_ENCHANT, // magical enhancements - ETC_HEAL, // holy healing (not necromantic stuff) - ETC_HOLY, // general "good" god effects - ETC_DARK, // darkness - ETC_DEATH, // currently only assassin (and equal to ETC_NECRO) - ETC_NECRO, // necromancy stuff - ETC_UNHOLY, // demonology stuff - ETC_VEHUMET, // vehumet's oddball colours - ETC_BEOGH, // Beogh altar colours - ETC_CRYSTAL, // colours of crystal - ETC_BLOOD, // colours of blood - ETC_SMOKE, // colours of smoke - ETC_SLIME, // colours of slime - ETC_JEWEL, // colourful - ETC_ELVEN, // used for colouring elf fabric items - ETC_DWARVEN, // used for colouring dwarf fabric items - ETC_ORCISH, // used for colouring orc fabric items - ETC_GILA, // gila monster colours - ETC_FLOOR, // colour of the area's floor - ETC_ROCK, // colour of the area's rock - ETC_STONE, // colour of the area's stone - ETC_MIST, // colour of mist - ETC_SHIMMER_BLUE, // shimmering colours of blue. - ETC_DECAY, // colour of decay/swamp - ETC_SILVER, // colour of silver - ETC_GOLD, // colour of gold - ETC_IRON, // colour of iron - ETC_BONE, // colour of bone - ETC_RANDOM // any colour (except BLACK) -}; - void init_char_table(char_set_type set); void init_feature_table(); void init_monsters_seens(); |