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author | Stefan O'Rear <stefanor@cox.net> | 2009-11-12 03:52:08 -0800 |
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committer | Stefan O'Rear <stefanor@cox.net> | 2009-11-12 03:53:13 -0800 |
commit | 078019644214628520c8116a9b4a16f30d8fadf2 (patch) | |
tree | df1fc93d35c6b39455445360e482be5c26e1e2ac /crawl-ref/source/wiz-fsim.cc | |
parent | 7f502e207784d2c33ab38079dadfa298ab9fafc6 (diff) | |
download | crawl-ref-078019644214628520c8116a9b4a16f30d8fadf2.tar.gz crawl-ref-078019644214628520c8116a9b4a16f30d8fadf2.zip |
Add summoner and non_actor_summoner to mgen_data
Monsters now know who summoned them. This will be important later.
Probably breaks something; saves are not one of them.
Diffstat (limited to 'crawl-ref/source/wiz-fsim.cc')
-rw-r--r-- | crawl-ref/source/wiz-fsim.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/wiz-fsim.cc b/crawl-ref/source/wiz-fsim.cc index 1e3b784ce8..31d052a268 100644 --- a/crawl-ref/source/wiz-fsim.cc +++ b/crawl-ref/source/wiz-fsim.cc @@ -32,7 +32,8 @@ static int _create_fsim_monster(int mtype, int hp) const int mi = create_monster( mgen_data::hostile_at( - static_cast<monster_type>(mtype), false, 0, 0, you.pos())); + static_cast<monster_type>(mtype), + "the fight simulator", false, 0, 0, you.pos())); if (mi == -1) return (mi); |