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authorStefan O'Rear <stefanor@cox.net>2009-11-12 03:52:08 -0800
committerStefan O'Rear <stefanor@cox.net>2009-11-12 03:53:13 -0800
commit078019644214628520c8116a9b4a16f30d8fadf2 (patch)
treedf1fc93d35c6b39455445360e482be5c26e1e2ac /crawl-ref/source/wiz-fsim.cc
parent7f502e207784d2c33ab38079dadfa298ab9fafc6 (diff)
downloadcrawl-ref-078019644214628520c8116a9b4a16f30d8fadf2.tar.gz
crawl-ref-078019644214628520c8116a9b4a16f30d8fadf2.zip
Add summoner and non_actor_summoner to mgen_data
Monsters now know who summoned them. This will be important later. Probably breaks something; saves are not one of them.
Diffstat (limited to 'crawl-ref/source/wiz-fsim.cc')
-rw-r--r--crawl-ref/source/wiz-fsim.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/wiz-fsim.cc b/crawl-ref/source/wiz-fsim.cc
index 1e3b784ce8..31d052a268 100644
--- a/crawl-ref/source/wiz-fsim.cc
+++ b/crawl-ref/source/wiz-fsim.cc
@@ -32,7 +32,8 @@ static int _create_fsim_monster(int mtype, int hp)
const int mi =
create_monster(
mgen_data::hostile_at(
- static_cast<monster_type>(mtype), false, 0, 0, you.pos()));
+ static_cast<monster_type>(mtype),
+ "the fight simulator", false, 0, 0, you.pos()));
if (mi == -1)
return (mi);