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author | Haran Pilpel <haranp@users.sourceforge.net> | 2010-01-13 10:01:03 +0200 |
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committer | Haran Pilpel <haranp@users.sourceforge.net> | 2010-01-13 10:01:03 +0200 |
commit | cce3c6e018e1ec88a1b49eaf2fbfde88f51ada01 (patch) | |
tree | d075743f82d153e2c17f5da43d5e5fb0dffb1636 /crawl-ref/source/wiz-fsim.cc | |
parent | 253d9973468723045300b5025e2de1e96e350a99 (diff) | |
download | crawl-ref-cce3c6e018e1ec88a1b49eaf2fbfde88f51ada01.tar.gz crawl-ref-cce3c6e018e1ec88a1b49eaf2fbfde88f51ada01.zip |
Various cleanups, use you.weapon() more often, fix a note in README.txt.
Diffstat (limited to 'crawl-ref/source/wiz-fsim.cc')
-rw-r--r-- | crawl-ref/source/wiz-fsim.cc | 37 |
1 files changed, 16 insertions, 21 deletions
diff --git a/crawl-ref/source/wiz-fsim.cc b/crawl-ref/source/wiz-fsim.cc index 8a9929cdc8..b5451a7748 100644 --- a/crawl-ref/source/wiz-fsim.cc +++ b/crawl-ref/source/wiz-fsim.cc @@ -265,33 +265,28 @@ static std::string _fsim_wskill(int missile_slot) static std::string _fsim_weapon(int missile_slot) { - std::string item_buf; - if (you.equip[EQ_WEAPON] != -1 || missile_slot != -1) + if (const item_def* weapon = you.weapon()) { - if (you.equip[EQ_WEAPON] != -1) + std::string item_buf = weapon->name(DESC_PLAIN, true); + + // If it's a ranged weapon, add the description of the missile + // if applicable. + if (is_range_weapon(*weapon)) { - const item_def &weapon = you.inv[ you.equip[EQ_WEAPON] ]; - item_buf = weapon.name(DESC_PLAIN, true); - if (is_range_weapon(weapon)) - { - const int missile = - (missile_slot == -1 ? you.m_quiver->get_fire_item() - : missile_slot); + const int missile = + (missile_slot == -1 ? you.m_quiver->get_fire_item() + : missile_slot); - if (missile < ENDOFPACK && missile >= 0) - { - return item_buf + " with " - + you.inv[missile].name(DESC_PLAIN); - } - } + if (missile < ENDOFPACK && missile >= 0) + item_buf += " with " + you.inv[missile].name(DESC_PLAIN); } - else - return you.inv[missile_slot].name(DESC_PLAIN); + + return item_buf; } + else if (missile_slot != -1) + return you.inv[missile_slot].name(DESC_PLAIN); else return "unarmed"; - - return item_buf; } static std::string _fsim_time_string() @@ -518,7 +513,7 @@ int fsim_kit_equip(const std::string &kit) } } } - else if (you.equip[EQ_WEAPON] != -1) + else if (you.weapon()) unwield_item(false); if (!missile.empty()) |