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authorMatthew Cline <zelgadis@sourceforge.net>2009-11-21 00:50:58 -0800
committerMatthew Cline <zelgadis@sourceforge.net>2009-11-21 00:57:49 -0800
commit9dbb0dcfa3b830d95778c6338d89a8e70f9be71d (patch)
treec6fe35575d8feb54df5c19cfe10ff997494c7621 /crawl-ref/source/wiz-mon.cc
parente077609ef9f797916eaf79c4818231b2dff3c6f5 (diff)
downloadcrawl-ref-9dbb0dcfa3b830d95778c6338d89a8e70f9be71d.tar.gz
crawl-ref-9dbb0dcfa3b830d95778c6338d89a8e70f9be71d.zip
player ghosts: bugfix, debugging/diagnostics
* Fixed bug where the player's ghost was never being placed in the dungeon, even though the file was being properly loaded. * The wizard command &^G can now both save and load bones files, so you don't have to quit/restart/go-to-level multiple times to get a bones file to load. * All possible failure points for both loading and creating bones files now generate diagnostic messages (when diagnostics is turned on).
Diffstat (limited to 'crawl-ref/source/wiz-mon.cc')
-rw-r--r--crawl-ref/source/wiz-mon.cc17
1 files changed, 16 insertions, 1 deletions
diff --git a/crawl-ref/source/wiz-mon.cc b/crawl-ref/source/wiz-mon.cc
index 1bb1622dbb..1f5e1b928a 100644
--- a/crawl-ref/source/wiz-mon.cc
+++ b/crawl-ref/source/wiz-mon.cc
@@ -12,13 +12,14 @@
#include "colour.h"
#include "dbg-util.h"
#include "delay.h"
-#include "map_knowledge.h"
+#include "files.h"
#include "ghost.h"
#include "goditem.h"
#include "invent.h"
#include "items.h"
#include "jobs.h"
#include "macro.h"
+#include "map_knowledge.h"
#include "message.h"
#include "mon-place.h"
#include "mon-pathfind.h"
@@ -1298,4 +1299,18 @@ void debug_miscast( int target_index )
delete miscast;
}
+
+void debug_ghosts()
+{
+ mpr("(C)reate or (L)oad bones file?", MSGCH_PROMPT);
+ const char c = tolower(getch());
+
+ if (c == 'c')
+ save_ghost(true);
+ else if (c == 'l')
+ load_ghost(false);
+ else
+ canned_msg(MSG_OK);
+}
+
#endif