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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-13 19:18:27 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-10-13 19:18:27 -0500
commit02ddc794a13c5e2f5a3d177e166f247ac5f2982c (patch)
treefd674efd2c34281ebe95dc118011730a1d4aa3e2 /crawl-ref/source/xom.cc
parent2aa94a597f4209a2f7e5468dde6ca91d20e6378a (diff)
downloadcrawl-ref-02ddc794a13c5e2f5a3d177e166f247ac5f2982c.tar.gz
crawl-ref-02ddc794a13c5e2f5a3d177e166f247ac5f2982c.zip
Remove Haunt from Xom's spell list, as it now requires an explicit, and,
hence, player-controllable, target.
Diffstat (limited to 'crawl-ref/source/xom.cc')
-rw-r--r--crawl-ref/source/xom.cc45
1 files changed, 25 insertions, 20 deletions
diff --git a/crawl-ref/source/xom.cc b/crawl-ref/source/xom.cc
index 4610e6209d..f13ce40378 100644
--- a/crawl-ref/source/xom.cc
+++ b/crawl-ref/source/xom.cc
@@ -85,7 +85,7 @@ static const spell_type _xom_tension_spells[] =
SPELL_RECALL, SPELL_SUMMON_BUTTERFLIES, SPELL_SUMMON_SMALL_MAMMALS,
SPELL_SUMMON_SCORPIONS, SPELL_SUMMON_SWARM, SPELL_FLY, SPELL_SPIDER_FORM,
SPELL_STATUE_FORM, SPELL_ICE_FORM, SPELL_DRAGON_FORM, SPELL_ANIMATE_DEAD,
- SPELL_SUMMON_WRAITHS, SPELL_SHADOW_CREATURES, SPELL_SUMMON_HORRIBLE_THINGS,
+ SPELL_SHADOW_CREATURES, SPELL_SUMMON_HORRIBLE_THINGS,
SPELL_CALL_CANINE_FAMILIAR, SPELL_SUMMON_ICE_BEAST, SPELL_SUMMON_UGLY_THING,
SPELL_CONJURE_BALL_LIGHTNING, SPELL_SUMMON_DRAGON, SPELL_DEATH_CHANNEL,
SPELL_NECROMUTATION
@@ -173,12 +173,12 @@ bool xom_is_nice(int tension)
if (you.religion == GOD_XOM)
{
- // If you.gift_timeout was 0, then Xom was BORED. He HATES that.
+ // If you.gift_timeout is 0, then Xom is BORED. He HATES that.
if (you.gift_timeout == 0)
return (false);
- // At high tension Xom is more likely to be nice,
- // at zero tension the opposite.
+ // At high tension Xom is more likely to be nice, at zero
+ // tension the opposite.
const int tension_bonus
= (tension == -1 ? 0 :
tension == 0 ? -std::min(abs(HALF_MAX_PIETY - you.piety) / 2,
@@ -282,13 +282,13 @@ void xom_tick()
if (old_xom_favour != new_xom_favour)
{
// If we entered another favour state, take a big step into
- // the new territory to avoid oscillating favour announcements
+ // the new territory, to avoid oscillating favour announcements
// every few turns.
size += delta * 8;
if (size > HALF_MAX_PIETY)
size = HALF_MAX_PIETY;
- // If size was 0 to begin with it may become negative but that
+ // If size was 0 to begin with, it may become negative, but that
// doesn't really matter.
you.piety = HALF_MAX_PIETY + (good ? size : -size);
}
@@ -322,7 +322,7 @@ void xom_tick()
tension <= 20 ? 4
: 5);
- // If Xom is bored the chances for Xom acting are reversed.
+ // If Xom is bored, the chances for Xom acting are reversed.
if (you.gift_timeout == 0 && x_chance_in_y(5-chance,5))
{
xom_acts(abs(you.piety - HALF_MAX_PIETY), tension);
@@ -355,17 +355,19 @@ void xom_tick()
}
// Picks 100 random grids from the level and checks whether they've been
-// marked as seen (explored) or known (mapped). If seen_only is true
-// grids only "seen" via magic mapping don't count.
-// Returns the estimated percentage value of exploration.
+// marked as seen (explored) or known (mapped). If seen_only is true,
+// grids only "seen" via magic mapping don't count. Returns the
+// estimated percentage value of exploration.
static int _exploration_estimate(bool seen_only = false)
{
int seen = 0;
int total = 0;
int tries = 0;
+
do
{
tries++;
+
coord_def pos = random_in_bounds();
if (!seen_only && is_terrain_known(pos) || is_terrain_seen(pos))
{
@@ -388,6 +390,7 @@ static int _exploration_estimate(bool seen_only = false)
}
}
}
+
if (open)
total++;
}
@@ -402,10 +405,10 @@ static int _exploration_estimate(bool seen_only = false)
// If we didn't get any qualifying grids, there are probably so few
// of them you've already seen them all.
if (total == 0)
- return 100;
+ return (100);
if (total < 100)
- seen *= 100/total;
+ seen *= 100 / total;
return (seen);
}
@@ -429,7 +432,8 @@ static bool _spell_weapon_check(const spell_type spell)
if (!player_weapon_wielded())
return (false);
- // The wielded weapon must be a non-branded non-launcher non-artefact!
+ // The wielded weapon must be a non-branded non-launcher
+ // non-artefact!
const item_def& weapon = *you.weapon();
return (!is_artefact(weapon) && !is_range_weapon(weapon)
&& get_weapon_brand(weapon) == SPWPN_NORMAL);
@@ -466,9 +470,10 @@ static bool _transformation_check(const spell_type spell)
if (tran == TRAN_NONE)
return (true);
- // Check whether existing enchantments/transformations, cursed equipment,
- // or potential stat loss interfere with this transformation.
- return transform(0, tran, true, true);
+ // Check whether existing enchantments/transformations, cursed
+ // equipment or potential stat loss interfere with this
+ // transformation.
+ return (transform(0, tran, true, true));
}
static int _xom_makes_you_cast_random_spell(int sever, int tension,
@@ -530,7 +535,7 @@ static int _xom_makes_you_cast_random_spell(int sever, int tension,
true);
const int power = stepdown_value( sever, 10, 10, 40, 45 );
- magic_mapping( 5 + power, 50 + random2avg( power * 2, 2 ), false );
+ magic_mapping(5 + power, 50 + random2avg(power * 2, 2), false);
return (XOM_GOOD_MAPPING);
}
@@ -848,13 +853,13 @@ static bool _choose_mutatable_monster(const monsters* mon)
static bool _is_chaos_upgradeable(const item_def &item,
const monsters* mon)
{
- // Since Xom is a god he is capable of changing randarts, but not
- // other artifacts.
+ // Since Xom is a god, he is capable of changing randarts, but not
+ // other artefacts.
if (is_unrandom_artefact(item))
return (false);
// Only upgrade permanent items, since the player should get a
- // chance to use the item if s/he can defeat the monster.
+ // chance to use the item if he or she can defeat the monster.
if (item.flags & ISFLAG_SUMMONED)
return (false);