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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-20 06:05:18 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-20 06:05:18 +0000
commitcb7ebecdf9462f5717737a77a2b7c78c04952c8d (patch)
treec515686da949ac65a4daf3b8db05f393f57da959 /crawl-ref/source/xom.cc
parent467d47e58214d4353ca9f644e2f1ef23235ffd87 (diff)
downloadcrawl-ref-cb7ebecdf9462f5717737a77a2b7c78c04952c8d.tar.gz
crawl-ref-cb7ebecdf9462f5717737a77a2b7c78c04952c8d.zip
Add minor cosmetic fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7880 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/xom.cc')
-rw-r--r--crawl-ref/source/xom.cc59
1 files changed, 32 insertions, 27 deletions
diff --git a/crawl-ref/source/xom.cc b/crawl-ref/source/xom.cc
index befb2ac002..7f93085920 100644
--- a/crawl-ref/source/xom.cc
+++ b/crawl-ref/source/xom.cc
@@ -583,7 +583,7 @@ static bool _choose_chaos_upgrade(const monsters* mon)
// NOTE: Code assumes that the monster will only be carrying one
// missile launcher at a time.
bool special_launcher = false;
- for (int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; ++i)
{
const mon_inv_type slot = slots[i];
const int midx = mon->inv[slot];
@@ -753,13 +753,13 @@ static bool _xom_is_good(int sever, int tension)
else if (x_chance_in_y(4, sever))
{
monsters *monster;
- for (unsigned i = 0; i < MAX_MONSTERS; i++)
+ for (unsigned i = 0; i < MAX_MONSTERS; ++i)
{
monster = &menv[i];
if (monster->type == -1 || !mons_near(monster) || mons_wont_attack(monster) || one_chance_in(20))
continue;
-
+
if (monster->add_ench(mon_enchant(ENCH_CONFUSION, 0, KC_FRIENDLY, random2(sever))))
{
if (!done)
@@ -916,10 +916,10 @@ static bool _xom_is_good(int sever, int tension)
ENCH_GLOWING_SHAPESHIFTER : ENCH_SHAPESHIFTER);
}
- // player_angers_monster() will turn the monster against you
- // only if the monster hates your religion. No monsters hate
- // Xom-religion, so this will only have an effect if you are not
- // currently a worshipper of Xom, e.g. if you just abandoned him
+ // player_angers_monster() will turn the monster against you
+ // only if the monster hates your religion. No monsters hate
+ // Xom-religion, so this will only have an effect if you are not
+ // currently a worshipper of Xom, e.g. if you just abandoned him
// or if you drew a Card of Xom or something.
player_angers_monster(mon);
@@ -942,10 +942,10 @@ static bool _xom_is_good(int sever, int tension)
// Not just every monster in sight -- oh no. Every monster on this level!
monsters *monster;
- for (unsigned i = 0; i < MAX_MONSTERS; i++)
+ for (unsigned i = 0; i < MAX_MONSTERS; ++i)
{
monster = &menv[i];
-
+
if (monster->type == -1)
continue;
@@ -966,16 +966,18 @@ static bool _xom_is_good(int sever, int tension)
}
else if (x_chance_in_y(11, sever) && (you.level_type != LEVEL_ABYSS))
{
- // The Xom teleportation train takes you on instant teleportation to
- // a few random areas, stopping randomly but mostly likely in an area
+ // The Xom teleportation train takes you on instant teleportation to
+ // a few random areas, stopping randomly but mostly likely in an area
// that is not dangerous to you.
god_speaks(GOD_XOM, _get_xom_speech("teleportation journey").c_str());
- do {
+ do
+ {
you_teleport_now(false);
more();
if (one_chance_in(10))
break;
- } while (x_chance_in_y(3, 4) || player_in_a_dangerous_place());
+ }
+ while (x_chance_in_y(3, 4) || player_in_a_dangerous_place());
done = true;
}
else if (x_chance_in_y(12, sever))
@@ -1144,7 +1146,7 @@ static bool _xom_is_bad(int sever, int tension)
STAT_INTELLIGENCE};
int count = 0;
- for (int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; ++i)
{
int val = vals[i];
@@ -1174,14 +1176,16 @@ static bool _xom_is_bad(int sever, int tension)
}
else if (x_chance_in_y(7, sever) && (you.level_type != LEVEL_ABYSS))
{
- // The Xom teleportation train takes you on instant teleportation to
- // a few random areas, stopping if an area is dangerous to you or
+ // The Xom teleportation train takes you on instant teleportation to
+ // a few random areas, stopping if an area is dangerous to you or
// randomly stopping.
god_speaks(GOD_XOM, _get_xom_speech("teleportation journey").c_str());
- do {
+ do
+ {
you_teleport_now(false);
more();
- } while (x_chance_in_y(3, 4) && !player_in_a_dangerous_place());
+ }
+ while (x_chance_in_y(3, 4) && !player_in_a_dangerous_place());
done = true;
}
else if (x_chance_in_y(8, sever))
@@ -1196,7 +1200,7 @@ static bool _xom_is_bad(int sever, int tension)
mon_inv_type slots[] = {MSLOT_WEAPON, MSLOT_ALT_WEAPON,
MSLOT_MISSILE};
- for (int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; ++i)
{
int idx = mon->inv[slots[i]];
if (idx == NON_ITEM)
@@ -1273,23 +1277,24 @@ static bool _xom_is_bad(int sever, int tension)
std::string speech = _get_xom_speech("confusion");
if (confuse_player(random2(sever)+1, false)) {
done = true;
- // Well, sometimes Xom gets carried away and starts confusing other
+ // Well, sometimes Xom gets carried away and starts confusing other
// creatures too.
if (coinflip()) {
monsters* monster;
- for (unsigned i = 0; i < MAX_MONSTERS; i++) {
+ for (unsigned i = 0; i < MAX_MONSTERS; ++i)
+ {
monster = &menv[i];
-
+
if (monster->type == -1 || !mons_near(monster) || one_chance_in(20))
continue;
-
+
if (monster->add_ench(mon_enchant(ENCH_CONFUSION, 0, KC_FRIENDLY, random2(sever)))) {
if (player_monster_visible( monster ))
simple_monster_message(monster, " looks rather confused.");
}
}
}
- }
+ }
}
else if (x_chance_in_y(12, sever))
{
@@ -1467,7 +1472,7 @@ void xom_acts(bool niceness, int sever)
MUT_YELLOW_SCALES, MUT_RED2_SCALES,
MUT_STRONG_STIFF};
- for (int i = 0; i < 5; i++)
+ for (int i = 0; i < 5; ++i)
{
mutation_type bad = dex_muts[i];
@@ -1477,7 +1482,7 @@ void xom_acts(bool niceness, int sever)
while(you.dex <= 0
&& you.mutation[MUT_FLEXIBLE_WEAK] <
orig_mutation[MUT_FLEXIBLE_WEAK])
- {
+ {
mutate(MUT_FLEXIBLE_WEAK, true, true, true);
}
@@ -1497,7 +1502,7 @@ void xom_acts(bool niceness, int sever)
mutation_type bad_muts[3] = { MUT_WEAK, MUT_DOPEY, MUT_CLUMSY };
mutation_type good_muts[3] = { MUT_STRONG, MUT_CLEVER, MUT_AGILE };
- for (int i = 0; i < 3; i++)
+ for (int i = 0; i < 3; ++i)
{
while (*(stat_ptrs[i]) <= 0)
{