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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-31 07:05:53 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-31 07:05:53 +0000
commit20e25439cad6e0c97716e197bb2dceae731a9d24 (patch)
treed188c2b097b39976c6084a5619b5668dd823ada4 /crawl-ref/source/xom.h
parent4f02417442109656263366ffcefd68231a0da7e9 (diff)
downloadcrawl-ref-20e25439cad6e0c97716e197bb2dceae731a9d24.tar.gz
crawl-ref-20e25439cad6e0c97716e197bb2dceae731a9d24.zip
Add some checks to Xom making you cast spells, so you don't attempt to
e.g. cast a branding spell, or a transformation that will fail for whatever reason. You may still occasionally get a "The spell fizzled" (or whatever) message but that should be rarer now. Apply the same fail chances for Detect Items as for Magic Mapping for fully explored levels, and for low severity make Summon Butterflies more likely to avoid endless attempts of casting Magic Mapping on fully explored levels. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9573 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/xom.h')
-rw-r--r--crawl-ref/source/xom.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/xom.h b/crawl-ref/source/xom.h
index cda54827fd..cd1c0a67bb 100644
--- a/crawl-ref/source/xom.h
+++ b/crawl-ref/source/xom.h
@@ -28,7 +28,7 @@ void xom_is_stimulated(int maxinterestingness, const std::string& message,
bool force_message = false);
bool xom_is_nice();
void xom_acts(bool niceness, int sever, int tension = -1);
-const char *describe_xom_favour();
+const char *describe_xom_favour(bool upper = false);
inline void xom_acts(int sever, int tension = -1)
{