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authorennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-29 21:38:53 +0000
committerennewalker <ennewalker@c06c8d41-db1a-0410-9941-cceddc491573>2009-03-29 21:38:53 +0000
commit0425b58d7af48bde6dc27be5f700ede2c635923c (patch)
tree56572f67552899a8f67666c5cdf59a387e8d0cfc /crawl-ref/source
parent547d716b3d1d4692e43fb05cf78dcce3123148d3 (diff)
downloadcrawl-ref-0425b58d7af48bde6dc27be5f700ede2c635923c.tar.gz
crawl-ref-0425b58d7af48bde6dc27be5f700ede2c635923c.zip
Change the monster kill limit for hiding name tags in tutorial mode from 3 to 0. A little bit of playtesting showed that groups of monsters being tagged looked weird. Hiding the tags sooner should make this far more infrequent.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9571 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source')
-rw-r--r--crawl-ref/source/tilepick.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/tilepick.cc b/crawl-ref/source/tilepick.cc
index a2508ebe04..e9e2d9c9d2 100644
--- a/crawl-ref/source/tilepick.cc
+++ b/crawl-ref/source/tilepick.cc
@@ -4419,7 +4419,7 @@ void tile_place_monster(int gx, int gy, int idx, bool foreground, bool detected)
else if (pref == TAGPREF_TUTORIAL)
{
const long kills = you.kills->num_kills(mon);
- const int limit = 3;
+ const int limit = 0;
if (!mon->is_named() && kills > limit)
return;