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authorDavid Ploog <dploog@users.sourceforge.net>2009-11-08 06:23:50 +0100
committerDavid Ploog <dploog@users.sourceforge.net>2009-11-08 06:25:44 +0100
commit227c7f40fc0ba8f2a15af767c30976d14f9e4ad6 (patch)
tree8ce072cc6e07182053059f44aed1c586f3fbd648 /crawl-ref/source
parent1c0a611a9e00fc789a8e71f1423e48bec7dd5020 (diff)
downloadcrawl-ref-227c7f40fc0ba8f2a15af767c30976d14f9e4ad6.tar.gz
crawl-ref-227c7f40fc0ba8f2a15af767c30976d14f9e4ad6.zip
Split up level_design.txt into smaller files.
Namely introduction.txt, syntax.txt, advanced.txt all inside of docs/develop/levels.
Diffstat (limited to 'crawl-ref/source')
-rw-r--r--crawl-ref/source/dat/database/FAQ.txt2
-rw-r--r--crawl-ref/source/enum.h2
-rw-r--r--crawl-ref/source/util/docs/README.tex2
3 files changed, 3 insertions, 3 deletions
diff --git a/crawl-ref/source/dat/database/FAQ.txt b/crawl-ref/source/dat/database/FAQ.txt
index 25f9ceaa46..a8f26e309b 100644
--- a/crawl-ref/source/dat/database/FAQ.txt
+++ b/crawl-ref/source/dat/database/FAQ.txt
@@ -360,7 +360,7 @@ A:help
A: There are several areas where you can get creative and outside help is
much appreciated. These are:
-* the maps/vaults (see dat/ folder, docs/level_design.txt)
+* the maps/vaults (see dat/ folder, docs/develop/levels/introduction.txt)
* monster speech (see dat/database/, docs/monster_speech.txt)
* monster/item/spell descriptions (see dat/descript/)
* tiles (see source/rltiles/, docs/tiles_creation.txt)
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index 64fa660478..dcdc5968cd 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -961,7 +961,7 @@ enum dungeon_char_type
// * Any: edit dungeon.cc and add a symbol to map_feature() and
// vault_grid() for the feature, if you want vault maps to
// be able to use it. If you do, also update
-// docs/level_design.txt with the new symbol.
+// docs/develop/levels/syntax.txt with the new symbol.
// * Any: edit l_dgngrd.cc and add the feature's name to the dngn_feature_names
// array, if you want vault map Lua code to be able to use the
// feature, and/or you want to be able to create the feature
diff --git a/crawl-ref/source/util/docs/README.tex b/crawl-ref/source/util/docs/README.tex
index 79b30d479c..007edb5cbc 100644
--- a/crawl-ref/source/util/docs/README.tex
+++ b/crawl-ref/source/util/docs/README.tex
@@ -188,7 +188,7 @@ be added and discussed on the homepage, \key{http://crawl-ref.sourceforge.net}.
Crawl uses many hand-drawn (but often randomised) maps. Making them is fun
and easy. It's best to start with simple entry vaults (glance through
\key{dat/entry.des} for a first impression). Later, you may want to read
-\key{docs/level\_design.txt} for the full power. If you're ambitious, new
+\key{docs/develop/levels/introduction.txt}. If you're ambitious, new
maps for branch ends are possible, as well.
If you've made some maps, you can test them on your system (no compiling
needed) and then just mail them to the mailing list.