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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-24 05:52:35 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2008-07-24 05:52:35 +0000
commit282e620e20e26847f617b3c6a3deb5e7bab0c239 (patch)
tree7e7492bd20cb7cd82a68a9dabdda27abc21d5c8c /crawl-ref/source
parentcc6d8cbcbc57396500d87731f6742fb6317aa1c2 (diff)
downloadcrawl-ref-282e620e20e26847f617b3c6a3deb5e7bab0c239.tar.gz
crawl-ref-282e620e20e26847f617b3c6a3deb5e7bab0c239.zip
[2026251] Fixed Elf:1 arrival sometimes being disconnected - the map used ORIENT: south, but defined no exits. Fixed by applying the old floating vault exit behaviour to all vaults (apart from minivaults) so explicit @ exits are now optional.
Also fixed maps being unable to place monsters on shallow water. Added debug_mons_scan to scan the mgrd for stranded monsters in fulldebug mode. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6659 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source')
-rw-r--r--crawl-ref/source/AppHdr.h1
-rw-r--r--crawl-ref/source/acr.cc3
-rw-r--r--crawl-ref/source/debug.cc20
-rw-r--r--crawl-ref/source/debug.h1
-rw-r--r--crawl-ref/source/dungeon.cc2
-rw-r--r--crawl-ref/source/monplace.cc21
6 files changed, 40 insertions, 8 deletions
diff --git a/crawl-ref/source/AppHdr.h b/crawl-ref/source/AppHdr.h
index 0ad0b91951..456de40231 100644
--- a/crawl-ref/source/AppHdr.h
+++ b/crawl-ref/source/AppHdr.h
@@ -295,6 +295,7 @@
// against the name. Still, it is nice to know the
// turn in which "bad" items appear.
#define DEBUG_ITEM_SCAN 1
+ #define DEBUG_MONS_SCAN 1
#endif
#ifdef _DEBUG // this is how MSVC signals a debug build
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index 30ad0506bd..74ce3aab57 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -3367,6 +3367,9 @@ static command_type _get_next_cmd()
#if DEBUG_ITEM_SCAN
debug_item_scan();
#endif
+#if DEBUG_MONS_SCAN
+ debug_mons_scan();
+#endif
const time_t before = time(NULL);
keycode_type keyin = _get_next_keycode();
diff --git a/crawl-ref/source/debug.cc b/crawl-ref/source/debug.cc
index 84c992a030..1a9d5fbef2 100644
--- a/crawl-ref/source/debug.cc
+++ b/crawl-ref/source/debug.cc
@@ -1971,8 +1971,28 @@ void debug_item_scan( void )
}
}
}
+
+#endif
+
+#if DEBUG_MONS_SCAN
+void debug_mons_scan()
+{
+ for (int y = 0; y < GYM; ++y)
+ for (int x = 0; x < GXM; ++x)
+ {
+ const int mons = mgrd[x][y];
+ if (mons != NON_MONSTER &&
+ menv[mons].pos() != coord_def(x, y))
+ {
+ const monsters *m = &menv[mons];
+ mprf(MSGCH_WARN, "Bogosity: mgrd at %d,%d points at %s, but monster is at %d,%d",
+ x, y, m->name(DESC_PLAIN).c_str(), m->x, m->y);
+ }
+ }
+}
#endif
+
//---------------------------------------------------------------
//
// debug_item_statistics
diff --git a/crawl-ref/source/debug.h b/crawl-ref/source/debug.h
index 9e57942fed..ca73dcbbcd 100644
--- a/crawl-ref/source/debug.h
+++ b/crawl-ref/source/debug.h
@@ -97,6 +97,7 @@ void debug_make_shop( void );
void debug_place_map();
// Honest debugging functions.
void debug_item_scan( void );
+void debug_mons_scan();
void debug_item_statistics( void );
void debug_fight_statistics( bool use_init_defaults, bool defence = false );
void debug_list_monsters();
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc
index 622f97ef5d..9276ba9218 100644
--- a/crawl-ref/source/dungeon.cc
+++ b/crawl-ref/source/dungeon.cc
@@ -4303,7 +4303,7 @@ static bool _build_vaults(int level_number, int force_vault, int rune_subst,
place.map.map.apply_overlays(place.pos);
_register_place(place);
- if (gluggy == MAP_FLOAT && target_connections.empty())
+ if (target_connections.empty())
_pick_float_exits(place, target_connections);
if (make_no_exits)
diff --git a/crawl-ref/source/monplace.cc b/crawl-ref/source/monplace.cc
index 24103129a3..f38c036414 100644
--- a/crawl-ref/source/monplace.cc
+++ b/crawl-ref/source/monplace.cc
@@ -547,8 +547,15 @@ static int _is_near_stairs(coord_def &p)
return (result);
}
+/*
+ * Checks if the monster is ok to place at mg_pos. If force_location
+ * is true, then we'll be less rigorous in our checks, in particular
+ * allowing land monsters to be placed in shallow water and water
+ * creatures in fountains.
+ */
static bool _valid_monster_location(const mgen_data &mg,
- const coord_def &mg_pos)
+ const coord_def &mg_pos,
+ bool force_location)
{
const int htype = (mons_class_is_zombified(mg.cls) ? mg.base_type
: mg.cls);
@@ -563,7 +570,7 @@ static bool _valid_monster_location(const mgen_data &mg,
return (false);
// Is the monster happy where we want to put it?
- if (!grid_compatible(grid_wanted, grd(mg_pos), true))
+ if (!grid_compatible(grid_wanted, grd(mg_pos), !force_location))
return (false);
if (mg.behaviour != BEH_FRIENDLY && is_sanctuary(mg_pos))
@@ -581,9 +588,9 @@ static bool _valid_monster_location(const mgen_data &mg,
return (true);
}
-static bool _valid_monster_location(mgen_data &mg)
+static bool _valid_monster_location(mgen_data &mg, bool force_location)
{
- return _valid_monster_location(mg, mg.pos);
+ return _valid_monster_location(mg, mg.pos, force_location);
}
int place_monster(mgen_data mg, bool force_pos)
@@ -665,7 +672,7 @@ int place_monster(mgen_data mg, bool force_pos)
if (mg.proximity != PROX_NEAR_STAIRS)
mg.pos = random_in_bounds();
- if (!_valid_monster_location(mg))
+ if (!_valid_monster_location(mg, false))
continue;
// Is the grid verboten?
@@ -731,7 +738,7 @@ int place_monster(mgen_data mg, bool force_pos)
break;
} // end while... place first monster
}
- else if (!_valid_monster_location(mg))
+ else if (!_valid_monster_location(mg, true))
{
// Sanity check that the specified position is valid.
return (-1);
@@ -852,7 +859,7 @@ static int _place_monster_aux( const mgen_data &mg,
fpos = mg.pos + coord_def( random_range(-3, 3),
random_range(-3, 3) );
- if (_valid_monster_location(mg, fpos))
+ if (_valid_monster_location(mg, fpos, false))
break;
}