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authorharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2008-08-06 10:27:03 +0000
committerharanp <haranp@c06c8d41-db1a-0410-9941-cceddc491573>2008-08-06 10:27:03 +0000
commit5a96a39b9d3c33a63bddcbbedb98b434e49a253f (patch)
tree9b98e621ff04d97fe38165fa80276e420aad015d /crawl-ref/source
parent89f624a535856dba649ede97d272f07d7a746244 (diff)
downloadcrawl-ref-5a96a39b9d3c33a63bddcbbedb98b434e49a253f.tar.gz
crawl-ref-5a96a39b9d3c33a63bddcbbedb98b434e49a253f.zip
Fix 2038973: explosive tracer beams leaking information about invisible
monsters. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6777 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source')
-rw-r--r--crawl-ref/source/beam.cc3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index f1dd762d5b..53eef422ce 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -3170,10 +3170,13 @@ int affect(bolt &beam, const coord_def& p, item_def *item)
if (mid != NON_MONSTER)
{
monsters *mon = &menv[mid];
+ const bool invisible = YOU_KILL(beam.thrower) && !you.can_see(mon);
// Monsters submerged in shallow water can be targeted by beams
// aimed at that spot.
if (mon->alive()
+ // Don't stop tracers on invisible monsters.
+ && (!invisible || !beam.is_tracer)
&& (!mon->submerged()
|| beam.aimed_at_spot && beam.target == mon->pos()
&& grd(mon->pos()) == DNGN_SHALLOW_WATER))