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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-03-10 16:11:24 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-03-10 16:11:24 +0000 |
commit | 9206d5f989a000bf928bbfc8d7bf0e64e7ce6ae3 (patch) | |
tree | 622b6aea498583bd87d3f9021465fe8cde0a7398 /crawl-ref/source | |
parent | cdd916da064806bcc7da69efbb1b9cdc4ce818ad (diff) | |
download | crawl-ref-9206d5f989a000bf928bbfc8d7bf0e64e7ce6ae3.tar.gz crawl-ref-9206d5f989a000bf928bbfc8d7bf0e64e7ce6ae3.zip |
Add minor cosmetic fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9407 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source')
-rw-r--r-- | crawl-ref/source/beam.cc | 12 | ||||
-rw-r--r-- | crawl-ref/source/fight.cc | 11 | ||||
-rw-r--r-- | crawl-ref/source/hiscores.cc | 1 | ||||
-rw-r--r-- | crawl-ref/source/ouch.cc | 4 | ||||
-rw-r--r-- | crawl-ref/source/ouch.h | 1 | ||||
-rw-r--r-- | crawl-ref/source/player.cc | 21 | ||||
-rw-r--r-- | crawl-ref/source/player.h | 2 |
7 files changed, 25 insertions, 27 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc index 9dc223b63e..fe701dc282 100644 --- a/crawl-ref/source/beam.cc +++ b/crawl-ref/source/beam.cc @@ -3831,17 +3831,15 @@ void bolt::affect_player() bool was_affected = false; int old_hp = you.hp; - hurted = std::max(hurted, 0); + hurted = std::max(0, hurted); // If the beam is an actual missile or of the MMISSILE type (Earth magic) // we might bleed on the floor. if (!engulfs && (flavour == BEAM_MISSILE || flavour == BEAM_MMISSILE)) { - int blood = hurted / 2; // assumes DVORP_PIERCING, factor: 0.5 - if (blood > you.hp) - blood = you.hp; - + // assumes DVORP_PIERCING, factor: 0.5 + int blood = std::min(you.hp, hurted / 2); bleed_onto_floor(you.pos(), -1, blood, true); } @@ -3865,8 +3863,8 @@ void bolt::affect_player() // handling of missiles if (item && item->base_type == OBJ_MISSILES) { - // SPMSL_POISONED handled via callback _poison_hit_victim() in - // item_use.cc + // SPMSL_POISONED is handled via callback _poison_hit_victim() + // in item_use.cc. if (item->sub_type == MI_THROWING_NET) { player_caught_in_net(); diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index c2d54f9c7c..fe421df57b 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -4248,20 +4248,21 @@ void melee_attack::mons_do_napalm() void melee_attack::wasp_paralyse_defender() { - // [dshaligram] Adopted 4.1.2's wasp mechanics, in slightly modified form. + // [dshaligram] Adopted 4.1.2's wasp mechanics, in slightly modified + // form. if (attacker->id() == MONS_RED_WASP || one_chance_in(3)) - defender->poison( attacker, coinflip()? 2 : 1 ); + defender->poison(attacker, coinflip() ? 2 : 1); - int paralyse_roll = (damage_done > 4? 3 : 20); + int paralyse_roll = (damage_done > 4 ? 3 : 20); if (attacker->id() == MONS_YELLOW_WASP) paralyse_roll += 3; if (defender->res_poison() <= 0) { if (one_chance_in(paralyse_roll)) - defender->paralyse( attacker, roll_dice(1, 3) ); + defender->paralyse(attacker, roll_dice(1, 3)); else - defender->slow_down( attacker, roll_dice(1, 3) ); + defender->slow_down(attacker, roll_dice(1, 3)); } } diff --git a/crawl-ref/source/hiscores.cc b/crawl-ref/source/hiscores.cc index 331d5ae67b..587b48741a 100644 --- a/crawl-ref/source/hiscores.cc +++ b/crawl-ref/source/hiscores.cc @@ -1776,7 +1776,6 @@ std::string scorefile_entry::death_description(death_desc_verbosity verbosity) break; } - if (oneline && desc.length() > 2) desc[1] = tolower(desc[1]); diff --git a/crawl-ref/source/ouch.cc b/crawl-ref/source/ouch.cc index 6c16582638..748c4c4443 100644 --- a/crawl-ref/source/ouch.cc +++ b/crawl-ref/source/ouch.cc @@ -262,7 +262,7 @@ void splash_with_acid(int acid_strength, bool corrode_items) if (post_res_dam > 0) { - mpr( "The acid burns!" ); + mpr("The acid burns!"); if (post_res_dam < dam) canned_msg(MSG_YOU_RESIST); @@ -285,7 +285,7 @@ void weapon_acid(int acid_strength) ouch(roll_dice(1, acid_strength), NON_MONSTER, KILLED_BY_ACID); } else if (x_chance_in_y(acid_strength + 1, 20)) - _item_corrode( hand_thing ); + _item_corrode(hand_thing); } void _item_corrode(int slot) diff --git a/crawl-ref/source/ouch.h b/crawl-ref/source/ouch.h index 29fb02de8d..ed9376b4a7 100644 --- a/crawl-ref/source/ouch.h +++ b/crawl-ref/source/ouch.h @@ -69,7 +69,6 @@ int actor_to_death_source(const actor* agent); void ouch(int dam, int death_source, kill_method_type death_type, const char *aux = NULL, bool see_source = true); - void lose_level(void); bool drain_exp(bool announce_full = true); diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 3ea824aae0..972af81dd5 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -2744,20 +2744,21 @@ int player_sust_abil(bool calc_unid) { int sa = 0; - sa += player_equip( EQ_RINGS, RING_SUSTAIN_ABILITIES, calc_unid ); + sa += player_equip(EQ_RINGS, RING_SUSTAIN_ABILITIES, calc_unid); - return sa; -} // end player_sust_abil() + return (sa); +} -int carrying_capacity( burden_state_type bs ) +int carrying_capacity(burden_state_type bs) { int cap = 3500 + (you.strength * 100) + (player_is_airborne() ? 1000 : 0); - if ( bs == BS_UNENCUMBERED ) - return (cap * 5) / 6; - else if ( bs == BS_ENCUMBERED ) - return (cap * 11) / 12; + + if (bs == BS_UNENCUMBERED) + return ((cap * 5) / 6); + else if (bs == BS_ENCUMBERED) + return ((cap * 11) / 12); else - return cap; + return (cap); } int burden_change(void) @@ -6911,9 +6912,9 @@ int player::hurt(const actor *agent, int amount, beam_type flavour, bool cleanup_dead) { // We ignore cleanup_dead here. - const monsters *mon = dynamic_cast<const monsters*>(agent); if (agent->atype() == ACT_MONSTER) { + const monsters *mon = dynamic_cast<const monsters*>(agent); ouch(amount, mon->mindex(), KILLED_BY_MONSTER, "", player_monster_visible(mon)); } diff --git a/crawl-ref/source/player.h b/crawl-ref/source/player.h index bc214b322a..751c7189df 100644 --- a/crawl-ref/source/player.h +++ b/crawl-ref/source/player.h @@ -99,7 +99,7 @@ int burden_change(void); /* *********************************************************************** * called from: items - misc * *********************************************************************** */ -int carrying_capacity( burden_state_type bs = BS_OVERLOADED ); +int carrying_capacity(burden_state_type bs = BS_OVERLOADED); /* *********************************************************************** |