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author | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-14 05:04:41 +0000 |
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committer | dolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-03-14 05:04:41 +0000 |
commit | b023db56a817c7dea12b16004eb9cb72de1b3edb (patch) | |
tree | 617b45939787be3d4929bd7053ae64d82215141a /crawl-ref/source | |
parent | bc00511096980e23748fec292faf127908155911 (diff) | |
download | crawl-ref-b023db56a817c7dea12b16004eb9cb72de1b3edb.tar.gz crawl-ref-b023db56a817c7dea12b16004eb9cb72de1b3edb.zip |
When turning god gifts or piety-converted monsters hostile, make sure
that they're properly alerted, so that the neutral ones don't keep
wandering around aimlessly.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3631 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source')
-rw-r--r-- | crawl-ref/source/religion.cc | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/crawl-ref/source/religion.cc b/crawl-ref/source/religion.cc index d75bc12620..ae4b862a4d 100644 --- a/crawl-ref/source/religion.cc +++ b/crawl-ref/source/religion.cc @@ -2871,7 +2871,7 @@ static bool holy_beings_on_level_attitude_change() if (monster->attitude != ATT_HOSTILE) { monster->attitude = ATT_HOSTILE; - monster->behaviour = BEH_HOSTILE; + behaviour_event(monster, ME_ALERT, MHITYOU); // for now WAS_NEUTRAL stays success = true; @@ -2982,8 +2982,9 @@ static bool make_god_gifts_on_level_hostile(bool seen = false) && monster->attitude == ATT_FRIENDLY && (monster->flags & MF_GOD_GIFT)) { - // monster changes attitude + // monster changes attitude and behaviour monster->attitude = ATT_HOSTILE; + behaviour_event(monster, ME_ALERT, MHITYOU); if (!seen || simple_monster_message(monster, " turns against you!")) count++; @@ -3028,7 +3029,7 @@ static bool orcish_followers_on_level_abandon_you() #endif monster->attitude = ATT_HOSTILE; - monster->behaviour = BEH_HOSTILE; + behaviour_event(monster, ME_ALERT, MHITYOU); // for now CREATED_FRIENDLY stays success = true; @@ -3092,7 +3093,7 @@ static bool beogh_followers_abandon_you() } monster->attitude = ATT_HOSTILE; - monster->behaviour = BEH_HOSTILE; + behaviour_event(monster, ME_ALERT, MHITYOU); // for now CREATED_FRIENDLY stays if (player_monster_visible(monster)) |