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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-15 10:41:58 -0600
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-11-15 11:01:57 -0600
commite5b09096c90a9c99a7dba3d1597560a0a6bee8ed (patch)
tree8da238680884ff80aa8061e5bb838d08a88024b7 /crawl-ref/source
parent9886581926e161201c8072b5fec05bc9840157b1 (diff)
downloadcrawl-ref-e5b09096c90a9c99a7dba3d1597560a0a6bee8ed.tar.gz
crawl-ref-e5b09096c90a9c99a7dba3d1597560a0a6bee8ed.zip
Rename cast_brand_ammo() to brand_ammo(), for consistency.
Diffstat (limited to 'crawl-ref/source')
-rw-r--r--crawl-ref/source/spells3.cc21
-rw-r--r--crawl-ref/source/spells3.h2
-rw-r--r--crawl-ref/source/spl-cast.cc16
3 files changed, 19 insertions, 20 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc
index f2908da88a..50ae3e5f8f 100644
--- a/crawl-ref/source/spells3.cc
+++ b/crawl-ref/source/spells3.cc
@@ -1979,13 +1979,13 @@ bool cast_sanctuary(const int power)
return (true);
}
-void cast_brand_ammo(special_missile_type which_type)
+void brand_ammo(special_missile_type which_type)
{
const int ammo = you.equip[EQ_WEAPON];
if (ammo == -1
|| you.inv[ammo].base_type != OBJ_MISSILES
- || get_ammo_brand( you.inv[ammo] ) != SPMSL_NORMAL
+ || get_ammo_brand(you.inv[ammo]) != SPMSL_NORMAL
|| you.inv[ammo].sub_type == MI_THROWING_NET)
{
canned_msg(MSG_NOTHING_HAPPENS);
@@ -1997,9 +1997,8 @@ void cast_brand_ammo(special_missile_type which_type)
switch (which_type)
{
-
case SPMSL_POISONED:
- if (set_item_ego_type( you.inv[ammo], OBJ_MISSILES, SPMSL_POISONED ))
+ if (set_item_ego_type(you.inv[ammo], OBJ_MISSILES, SPMSL_POISONED))
{
mprf("%s %s covered in a thin film of poison.", old_desc,
(you.inv[ammo].quantity == 1) ? "is" : "are");
@@ -2012,7 +2011,7 @@ void cast_brand_ammo(special_missile_type which_type)
break;
case SPMSL_FLAME:
- if (set_item_ego_type( you.inv[ammo], OBJ_MISSILES, SPMSL_FLAME ))
+ if (set_item_ego_type(you.inv[ammo], OBJ_MISSILES, SPMSL_FLAME))
{
mprf("%s %s warm to the touch.", old_desc,
(you.inv[ammo].quantity == 1) ? "feels" : "feel");
@@ -2025,7 +2024,7 @@ void cast_brand_ammo(special_missile_type which_type)
break;
case SPMSL_FROST:
- if (set_item_ego_type( you.inv[ammo], OBJ_MISSILES, SPMSL_FROST ))
+ if (set_item_ego_type(you.inv[ammo], OBJ_MISSILES, SPMSL_FROST))
{
mprf("%s %s cool to the touch.", old_desc,
(you.inv[ammo].quantity == 1) ? "feels" : "feel");
@@ -2038,7 +2037,7 @@ void cast_brand_ammo(special_missile_type which_type)
break;
case SPMSL_DISPERSAL:
- if (set_item_ego_type( you.inv[ammo], OBJ_MISSILES, SPMSL_DISPERSAL ))
+ if (set_item_ego_type(you.inv[ammo], OBJ_MISSILES, SPMSL_DISPERSAL))
{
mprf("%s %s rather jumpy.", old_desc,
(you.inv[ammo].quantity == 1) ? "seems" : "seem");
@@ -2051,7 +2050,7 @@ void cast_brand_ammo(special_missile_type which_type)
break;
case SPMSL_ELECTRIC:
- if (set_item_ego_type( you.inv[ammo], OBJ_MISSILES, SPMSL_ELECTRIC ))
+ if (set_item_ego_type(you.inv[ammo], OBJ_MISSILES, SPMSL_ELECTRIC))
{
mprf("%s %s you!", old_desc,
(you.inv[ammo].quantity == 1) ? "shocks" : "shock");
@@ -2064,7 +2063,7 @@ void cast_brand_ammo(special_missile_type which_type)
break;
case SPMSL_EXPLODING:
- if (set_item_ego_type( you.inv[ammo], OBJ_MISSILES, SPMSL_EXPLODING ))
+ if (set_item_ego_type(you.inv[ammo], OBJ_MISSILES, SPMSL_EXPLODING))
{
mprf("%s %s unstable!", old_desc,
(you.inv[ammo].quantity == 1) ? "seems" : "seem");
@@ -2077,7 +2076,7 @@ void cast_brand_ammo(special_missile_type which_type)
break;
case SPMSL_REAPING:
- if (set_item_ego_type( you.inv[ammo], OBJ_MISSILES, SPMSL_REAPING ))
+ if (set_item_ego_type(you.inv[ammo], OBJ_MISSILES, SPMSL_REAPING))
{
mprf("%s %s of rotten flesh!", old_desc,
(you.inv[ammo].quantity == 1) ? "smells" : "smell");
@@ -2090,7 +2089,7 @@ void cast_brand_ammo(special_missile_type which_type)
break;
case SPMSL_RETURNING:
- if (set_item_ego_type( you.inv[ammo], OBJ_MISSILES, SPMSL_RETURNING ))
+ if (set_item_ego_type(you.inv[ammo], OBJ_MISSILES, SPMSL_RETURNING))
{
mprf("%s %s in your hand.", old_desc,
(you.inv[ammo].quantity == 1) ? "wiggles" : "wiggle");
diff --git a/crawl-ref/source/spells3.h b/crawl-ref/source/spells3.h
index e70b3957c0..770c38090d 100644
--- a/crawl-ref/source/spells3.h
+++ b/crawl-ref/source/spells3.h
@@ -17,7 +17,7 @@ bool allow_control_teleport(bool quiet = false);
int airstrike(int power, dist &beam);
bool cast_bone_shards(int power, bolt &);
-void cast_brand_ammo(special_missile_type which_brand);
+void brand_ammo(special_missile_type which_brand);
bool cast_selective_amnesia(bool force);
bool cast_smiting(int power, const coord_def& where);
bool remove_sanctuary(bool did_attack = false);
diff --git a/crawl-ref/source/spl-cast.cc b/crawl-ref/source/spl-cast.cc
index 74b84bf7f1..728e7c5d9d 100644
--- a/crawl-ref/source/spl-cast.cc
+++ b/crawl-ref/source/spl-cast.cc
@@ -1917,35 +1917,35 @@ spret_type your_spells(spell_type spell, int powc, bool allow_fail)
break;
case SPELL_POISON_AMMUNITION:
- cast_brand_ammo(SPMSL_POISONED);
+ brand_ammo(SPMSL_POISONED);
break;
case SPELL_FLAME_AMMUNITION:
- cast_brand_ammo(SPMSL_FLAME);
+ brand_ammo(SPMSL_FLAME);
break;
case SPELL_FROST_AMMUNITION:
- cast_brand_ammo(SPMSL_FROST);
+ brand_ammo(SPMSL_FROST);
break;
case SPELL_WARP_AMMUNITION:
- cast_brand_ammo(SPMSL_DISPERSAL);
+ brand_ammo(SPMSL_DISPERSAL);
break;
case SPELL_SHOCKING_AMMUNITION:
- cast_brand_ammo(SPMSL_ELECTRIC);
+ brand_ammo(SPMSL_ELECTRIC);
break;
case SPELL_EXPLODING_AMMUNITION:
- cast_brand_ammo(SPMSL_EXPLODING);
+ brand_ammo(SPMSL_EXPLODING);
break;
case SPELL_REAPING_AMMUNITION:
- cast_brand_ammo(SPMSL_REAPING);
+ brand_ammo(SPMSL_REAPING);
break;
case SPELL_RETURNING_AMMUNITION:
- cast_brand_ammo(SPMSL_RETURNING);
+ brand_ammo(SPMSL_RETURNING);
break;
// Transformations.