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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-01-05 12:09:21 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-01-05 12:09:21 +0000
commitf9115aff53b38bae7eac6789efa6aa3177b970a8 (patch)
tree2417810c407a216239c64f551fde0a94d387e3f4 /crawl-ref/source
parent26336649489ca48d44b6a779ba8fffc39e5ce686 (diff)
downloadcrawl-ref-f9115aff53b38bae7eac6789efa6aa3177b970a8.tar.gz
crawl-ref-f9115aff53b38bae7eac6789efa6aa3177b970a8.zip
A few small sanctuary changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3198 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source')
-rw-r--r--crawl-ref/source/spells3.cc19
1 files changed, 9 insertions, 10 deletions
diff --git a/crawl-ref/source/spells3.cc b/crawl-ref/source/spells3.cc
index acf3560bcc..39be278f5b 100644
--- a/crawl-ref/source/spells3.cc
+++ b/crawl-ref/source/spells3.cc
@@ -886,9 +886,6 @@ void decrease_sanctuary_radius()
// maybe disallow recasting while previous sanctuary in effect...
bool cast_sanctuary(const int power)
{
- // first get rid of old sanctuary
- remove_sanctuary();
-
if (!silenced(you.x_pos, you.y_pos)) // how did you manage that?
mpr("You hear a choir sing!");
else
@@ -938,19 +935,21 @@ bool cast_sanctuary(const int power)
}
// forming patterns
- if (pattern == 0
+ if (pattern == 0 // outward rays
&& (x == 0 || y == 0 || x == y || x == -y)
- || pattern == 1
- && (dist >= (radius-1)*(radius-1) && dist <= radius*radius)
- || pattern == 2
+ || pattern == 1 // circles
+ && (dist >= (radius-1)*(radius-1) && dist <= radius*radius
+ || dist >= (radius/2-1)*(radius/2-1)
+ && dist <= radius*radius/4)
+ || pattern == 2 // latticed
&& (x%2 == 0 || y%2 == 0)
- || pattern == 3
+ || pattern == 3 // cross-like
&& (abs(x)+abs(y) < 5 && x != y && x != -y))
{
- env.map[posx][posy].property = FPROP_SANCTUARY_1;
+ env.map[posx][posy].property = FPROP_SANCTUARY_1; // yellow
}
else
- env.map[posx][posy].property = FPROP_SANCTUARY_2;
+ env.map[posx][posy].property = FPROP_SANCTUARY_2; // white
}
if (count == 1)
simple_monster_message(&menv[monster], " turns to flee the light!");