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authorevktalo <evktalo@c06c8d41-db1a-0410-9941-cceddc491573>2009-08-22 17:11:53 +0000
committerevktalo <evktalo@c06c8d41-db1a-0410-9941-cceddc491573>2009-08-22 17:11:53 +0000
commit037334b1119a2ba48b43c110aafdd43d3a42c17b (patch)
tree56d05f56964d36fdd700947d9596e0c5a4252192 /crawl-ref
parent91a2a28940b8f81ec3542cfd0c7e8f8a8ea00850 (diff)
downloadcrawl-ref-037334b1119a2ba48b43c110aafdd43d3a42c17b.tar.gz
crawl-ref-037334b1119a2ba48b43c110aafdd43d3a42c17b.zip
Implement FR#2365870: Hill Orcs as dirty fighters by giving them aptitude 70 in Stabbing. (Their Stealth apt is 150). Also adjust their Summoning aptitude from 120 to 100 in trying to make HOSu attractive. This is a buff to an already strong race, but they got their MR lowered (still experimentally) in r10467 along with MD, while being weaker of the two. These changes differentiate HO and MD a bit. The downside is that HOPr benefit from this boost without really needing a buff.
Also adjust manual regarding the changes in this commit and in r10467. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10592 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/docs/aptitudes.txt4
-rw-r--r--crawl-ref/docs/crawl_manual.txt25
-rw-r--r--crawl-ref/source/skills2.cc4
3 files changed, 17 insertions, 16 deletions
diff --git a/crawl-ref/docs/aptitudes.txt b/crawl-ref/docs/aptitudes.txt
index b4ba33d669..3ea5c7e8ef 100644
--- a/crawl-ref/docs/aptitudes.txt
+++ b/crawl-ref/docs/aptitudes.txt
@@ -42,7 +42,7 @@ Deep Elf 140 70 70 80 140 100 80 70 140
Sludge Elf 140 70 80 100 130 100 80 80 120
Mountain Dwarf 60 110 150 130 70 80 80 70 130
Deep Dwarf 90 90 70 110 90 80 60 50 130
-Hill Orc 90 140 150 100 80 100 80 80 100
+Hill Orc 90 140 150 70 80 100 80 80 100
Merfolk 160 60 90 70 100 120 80 80 120
Halfling 150 70 60 70 130 100 80 70 100
Kobold 140 70 60 70 130 100 80 60 100
@@ -116,7 +116,7 @@ Deep Elf 70 80 50 80 70 80 80 80 90 90 80 100 80
Sludge Elf 90 130 130 90 90 100 60 130 80 80 80 80 80
Mountain Dwarf 210 120 150 150 160 150 120 130 70 130 150 70 130
Deep Dwarf 160 120 120 110 80 90 120 120 110 110 170 60 130
-Hill Orc 200 100 120 120 100 150 160 160 100 100 150 100 110
+Hill Orc 200 100 120 100 100 150 160 160 100 100 150 100 110
Merfolk 130 140 90 100 150 140 60 80 160 80 150 150 80
Halfling 170 130 100 120 150 100 150 140 100 100 90 100 120
Kobold 140 110 110 110 110 100 110 130 100 100 100 100 100
diff --git a/crawl-ref/docs/crawl_manual.txt b/crawl-ref/docs/crawl_manual.txt
index bd27c8e91b..91bc2d841b 100644
--- a/crawl-ref/docs/crawl_manual.txt
+++ b/crawl-ref/docs/crawl_manual.txt
@@ -1521,10 +1521,11 @@ Mountain Dwarves
Polearms usually are too big for them to wield comfortably and so
make quite bad weapons for Mountain Dwarves.
- In general, they are rather resistant to magic than capable of dealing
- with it. However, they are very proficient at earth and fire magics.
- Thus, many a Mountain Dwarf started career as an elementalist in those
- schools. They advance in levels at a similar rate to Deep Elves.
+ In general, they are not capable of dealing with magic, and are
+ suspectible to charms and enhcantments. However, they are very
+ proficient at earth and fire magics. Thus, many a Mountain Dwarf
+ started career as an elementalist in those schools. They advance in
+ levels at a similar rate to Deep Elves.
Deep Dwarves
Deep Dwarves are a species who, unlike their Mountain Dwarf relatives,
@@ -1560,14 +1561,14 @@ Hill Orcs are Orcs from the upper world who, jealous of the riches which
their cousins the Cave Orcs possess below the ground, descend in search
of plunder and adventure.
-Hill Orcs are as robust as the Mountain Dwarves, but have very low
-reserves of magical energy. Their forte is brute-force fighting, and
-they are skilled at using most hand weapons (with the exception of short
-blades, at which they are only fair), although they are not particularly
-good at using missile weapons. They prefer to use their own weapons.
-Orcs are poor at using most types of magic, with the exception of
-conjurations, necromancy, and the elemental magic of earth, fire and
-ice. They advance in levels as quickly as Humans.
+Hill Orcs are as robust as the Mountain Dwarves, and similarly have
+trouble with magic. Their forte is brute-force fighting, and they are
+skilled at using most hand weapons (with the exception of short blades,
+at which they are only fair), although they are not particularly good at
+using missile weapons. They prefer to use their own weapons. Orcs are
+poor at using most types of magic, with the exception of conjurations,
+summoning, necromancy, and the elemental magic of earth, fire and ice.
+They advance in levels as quickly as Humans.
Merfolk
-------
diff --git a/crawl-ref/source/skills2.cc b/crawl-ref/source/skills2.cc
index 83cfd7bcdf..5f11a209cb 100644
--- a/crawl-ref/source/skills2.cc
+++ b/crawl-ref/source/skills2.cc
@@ -429,7 +429,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
90, // SK_ARMOUR
140, // SK_DODGING
150, // SK_STEALTH
- 100, // SK_STABBING
+ 70, // SK_STABBING
80, // SK_SHIELDS
100, // SK_TRAPS_DOORS
90, // SK_UNARMED_COMBAT
@@ -441,7 +441,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
200, // SK_SPELLCASTING
100, // SK_CONJURATIONS
120, // SK_ENCHANTMENTS
- 120, // SK_SUMMONINGS
+ 100, // SK_SUMMONINGS
100, // SK_NECROMANCY
150, // SK_TRANSLOCATIONS
160, // SK_TRANSMUTATIONS