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authorRobert Vollmert <rvollmert@gmx.net>2009-11-27 13:09:40 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-27 14:30:36 +0100
commit0b18822703d6b5a492b0734289a2439d174b94da (patch)
treea8335a2dc0535ae85366e4e16a618f8ebe7d429d /crawl-ref
parent6f2528d6b90c86b44e8265c382e182835e20722d (diff)
downloadcrawl-ref-0b18822703d6b5a492b0734289a2439d174b94da.tar.gz
crawl-ref-0b18822703d6b5a492b0734289a2439d174b94da.zip
Cleanup: remove unused code and inaccurate diagnostic.
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/source/dungeon.cc22
1 files changed, 0 insertions, 22 deletions
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc
index 89f4ca2773..d21832d7f3 100644
--- a/crawl-ref/source/dungeon.cc
+++ b/crawl-ref/source/dungeon.cc
@@ -2962,22 +2962,6 @@ static builder_rc_type _builder_basic(int level_number)
grd[xbegin][ybegin] = DNGN_STONE_STAIRS_DOWN_III;
grd[xend][yend] = DNGN_STONE_STAIRS_UP_III;
- /* Escape hatches are no longer randomly generated.
- They are only used in vaults and for layout bubbles,
- like in Slime and Orc.
- if (one_chance_in(4))
- {
- _make_trail( 10, 20, 40, 20, corrlength, intersect_chance, no_corr,
- DNGN_ESCAPE_HATCH_DOWN );
- }
-
- if (one_chance_in(4))
- {
- _make_trail( 50, 20, 40, 20, corrlength, intersect_chance, no_corr,
- DNGN_ESCAPE_HATCH_UP );
- }
- */
-
// Generate a random dead-end that /may/ have a shaft. Good luck!
if (!one_chance_in(4)) // 3/4 times
{
@@ -3012,12 +2996,6 @@ static builder_rc_type _builder_basic(int level_number)
#endif
}
}
-#ifdef DEBUG_DIAGNOSTICS
- else {
- mprf(MSGCH_DIAGNOSTICS, "Placing shaft trail...");
- }
-#endif
-
if (level_number > 1 && one_chance_in(16))
_big_room(level_number);