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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-01-04 19:46:43 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-01-04 19:46:43 +0000
commit100aaf9b67b44978c470e4885dffbb699e5c0391 (patch)
treef56accb0a0fd63cb238a1714ab4c3c484b327719 /crawl-ref
parentb3a3bad39725ab7c3a59ac3c0bd9fc6b999d7d0a (diff)
downloadcrawl-ref-100aaf9b67b44978c470e4885dffbb699e5c0391.tar.gz
crawl-ref-100aaf9b67b44978c470e4885dffbb699e5c0391.zip
Fix comment typos.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3191 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/source/beam.cc6
-rw-r--r--crawl-ref/source/monstuff.cc2
2 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 3300e2ca5c..65ba80d43a 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -1244,7 +1244,7 @@ static void zappy( zap_type z_type, int power, bolt &pbolt )
// Affect monster in wall unless it can shield itself using the wall
// (M_WALL_SHIELDED). The wall will always shield the monster if the
// beam bounces off the wall, and a monster can't use a metal wall to
-// shield itself from electricty.
+// shield itself from electricity.
static bool affect_mon_in_wall(bolt &pbolt, item_def *item, int tx, int ty)
{
UNUSED(item);
@@ -1259,8 +1259,8 @@ static bool affect_mon_in_wall(bolt &pbolt, item_def *item, int tx, int ty)
&& (grd[tx][ty] != DNGN_METAL_WALL
|| !pbolt.flavour != BEAM_ELECTRICITY)))
{
- monsters *mons = &menv[mid];
- if (!mons_class_flag(mons->type, M_WALL_SHIELDED))
+ monsters *mon = &menv[mid];
+ if (!mons_class_flag(mon->type, M_WALL_SHIELDED))
return true;
}
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index ebddf0e1d3..11aa649b11 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -1773,7 +1773,7 @@ void behaviour_event( monsters *mon, int event, int src,
// 2. Sets monster targetx,y based on current foe
//
// XXX: Monsters of I_NORMAL or above should select a new target
-// if their current target is another monser which is sitting in
+// if their current target is another monster which is sitting in
// a wall and is immune to most attacks while in a wall
// (M_WALL_SHIELDED), unless the monster has a spell or special/nearby
// ability which isn't affected by M_WALL_SHIELDED.