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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-08 19:50:38 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-08 19:50:38 +0000
commit2af2ded06186dd52ca9afd658203cd18c0d3d416 (patch)
tree250b8ed82588a60db12568f6de488da6ebbe3db6 /crawl-ref
parentf0c54ae2b5ef64fa7ca801ef3c4db9eedde698fd (diff)
downloadcrawl-ref-2af2ded06186dd52ca9afd658203cd18c0d3d416.tar.gz
crawl-ref-2af2ded06186dd52ca9afd658203cd18c0d3d416.zip
Add minor cosmetic fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8333 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/source/beam.cc2
-rw-r--r--crawl-ref/source/debug.cc2
-rw-r--r--crawl-ref/source/fight.cc21
-rw-r--r--crawl-ref/source/monplace.cc2
-rw-r--r--crawl-ref/source/player.cc2
-rw-r--r--crawl-ref/source/spl-cast.cc3
-rw-r--r--crawl-ref/source/transfor.cc2
7 files changed, 17 insertions, 17 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 2dd06f43e4..507c6441d0 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -5416,7 +5416,7 @@ bool bolt::nice_to(const monsters *mon) const
// A constructor for bolt to help guarantee that we start clean (this has
// caused way too many bugs). Putting it here since there's no good place to
-// put it, and it doesn't do anything other than initialize it's members.
+// put it, and it doesn't do anything other than initialize its members.
//
// TODO: Eventually it'd be nice to have a proper factory for these things
// (extended from setup_mons_cast() and zapping() which act as limited ones).
diff --git a/crawl-ref/source/debug.cc b/crawl-ref/source/debug.cc
index 00f7b481f5..151f42b73a 100644
--- a/crawl-ref/source/debug.cc
+++ b/crawl-ref/source/debug.cc
@@ -2461,7 +2461,7 @@ void debug_mons_scan()
_announce_level_prob(warned);
warned = true;
mprf(MSGCH_WARN, "Monster %s (%d, %d) holding item %s, but "
- "item think's it's held by monster %s "
+ "item thinks it's held by monster %s "
"(%d, %d)",
m->full_name(DESC_PLAIN, true).c_str(),
m->pos().x, m->pos().y,
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index 04e985a1b1..511ac39987 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -1889,7 +1889,7 @@ bool melee_attack::player_monattk_hit_effects(bool mondied)
if (needs_message && !special_damage_message.empty())
{
mprf("%s", special_damage_message.c_str());
- // Don't do a message-only miscast right after a special damage
+ // Don't do a message-only miscast right after a special damage.
if (miscast_level == 0)
miscast_level = -1;
}
@@ -2163,8 +2163,8 @@ bool melee_attack::distortion_affects_defender()
else if (defender_visible)
obvious_effect = true;
- defender->banish( atk ? atk->name(DESC_PLAIN, true)
- : attacker->name(DESC_PLAIN) );
+ defender->banish(atk ? atk->name(DESC_PLAIN, true)
+ : attacker->name(DESC_PLAIN));
return (true);
}
@@ -2481,7 +2481,7 @@ static void _find_remains(monsters* mon, int &corpse_class, int &corpse_index,
item_def &fake_corpse, int &last_item,
std::vector<int> items)
{
- for (int i = 0; i < NUM_MONSTER_SLOTS; i++)
+ for (int i = 0; i < NUM_MONSTER_SLOTS; ++i)
{
const int idx = mon->inv[i];
@@ -2528,7 +2528,7 @@ static void _find_remains(monsters* mon, int &corpse_class, int &corpse_index,
}
else
{
- // Last item which we're sure belonded to the monster.
+ // Last item which we're sure belonged to the monster.
for (unsigned int i = 0; i < items.size(); i++)
{
if (items[i] == si.link())
@@ -4641,23 +4641,22 @@ void melee_attack::mons_perform_attack_rounds()
special_damage = 0;
special_damage_message.clear();
- // Monsters attacking themselves don't get attack flavour, the
- // message sequences look too weird.
+ // Monsters attacking themselves don't get attack flavour.
+ // The message sequences look too weird.
if (attacker != defender)
mons_apply_attack_flavour(attk);
if (!special_damage_message.empty())
mprf("%s", special_damage_message.c_str());
- // Defender banished, bail before chaos_killed_defender() is
- // called since the defender is still alive in the Abyss.
+ // Defender banished. Bail before chaos_killed_defender()
+ // is called, since the defender is still alive in the Abyss.
if (!defender->alive())
{
if (chaos_attack && attacker->alive())
chaos_affects_attacker();
do_miscast();
-
break;
}
@@ -4736,7 +4735,7 @@ void melee_attack::mons_perform_attack_rounds()
if (weap && you.can_see(atk) && weap->cursed()
&& is_range_weapon(*weap))
{
- set_ident_flags( *weap, ISFLAG_KNOW_CURSE );
+ set_ident_flags(*weap, ISFLAG_KNOW_CURSE);
}
}
diff --git a/crawl-ref/source/monplace.cc b/crawl-ref/source/monplace.cc
index 0a0574b523..01556be79b 100644
--- a/crawl-ref/source/monplace.cc
+++ b/crawl-ref/source/monplace.cc
@@ -584,7 +584,7 @@ static monster_type _resolve_monster_type(monster_type mon_type,
place = level_id::from_packed_place(base);
// If lev_mons is set to you.your_level, it was probably
// set as a default meaning "the current dungeon depth",
- // which for a portal vault using it's own definition
+ // which for a portal vault using its own definition
// of random monsters means "the depth of whatever place
// we're using for picking the random monster".
if (*lev_mons == you.your_level)
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 8bc7acfebb..2f44984916 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -2492,7 +2492,7 @@ int old_player_evasion(void)
if (ev_change > armour_ev_penalty / 3)
ev_change = armour_ev_penalty / 3;
- ev += ev_change; /* remember that it's negative */
+ ev += ev_change; // remember that it's negative
}
ev += player_equip( EQ_RINGS_PLUS, RING_EVASION );
diff --git a/crawl-ref/source/spl-cast.cc b/crawl-ref/source/spl-cast.cc
index 917e9a7b40..e62c1a69f5 100644
--- a/crawl-ref/source/spl-cast.cc
+++ b/crawl-ref/source/spl-cast.cc
@@ -808,7 +808,8 @@ static void _spellcasting_side_effects(spell_type spell, bool idonly = false)
if (spell_typematch(spell, SPTYP_HOLY))
did_god_conduct(DID_HOLY, 10 + spell_difficulty(spell));
- // Self-banishment gets a special exemption - you're there to spread light
+ // Self-banishment gets a special exemption - you're there to spread
+ // light.
if (_spell_is_unholy(spell) && !you.banished)
did_god_conduct(DID_UNHOLY, 10 + spell_difficulty(spell));
diff --git a/crawl-ref/source/transfor.cc b/crawl-ref/source/transfor.cc
index ce58c7a81d..678b7b49ed 100644
--- a/crawl-ref/source/transfor.cc
+++ b/crawl-ref/source/transfor.cc
@@ -413,7 +413,7 @@ bool transform(int pow, transformation_type which_trans, bool quiet)
if (you.species == SP_MERFOLK && player_is_swimming()
&& which_trans != TRAN_DRAGON)
{
- // This might by overkill, but it's okay because obviously
+ // This might be overkill, but it's okay because obviously
// whatever magical ability that lets them walk on land is
// removed when they're in water (in this case, their natural
// form is completely over-riding any other... goes well with