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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-06-15 17:23:00 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-06-15 17:23:00 +0000
commit3893b36195d2345f1a24a42fd5ed31cd72a8f501 (patch)
tree58d304bfc843f52e670c4e1aa96fe8b12464d046 /crawl-ref
parent148d336e808fb9552692b46f750e8aaa35c92210 (diff)
downloadcrawl-ref-3893b36195d2345f1a24a42fd5ed31cd72a8f501.tar.gz
crawl-ref-3893b36195d2345f1a24a42fd5ed31cd72a8f501.zip
[1635047] Beams should not affect monsters that are dead.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1590 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/source/beam.cc7
1 files changed, 4 insertions, 3 deletions
diff --git a/crawl-ref/source/beam.cc b/crawl-ref/source/beam.cc
index 0b214cf884..e5a11f1f2f 100644
--- a/crawl-ref/source/beam.cc
+++ b/crawl-ref/source/beam.cc
@@ -2476,9 +2476,10 @@ int affect(bolt &beam, int x, int y)
// Monsters submerged in shallow water can be targeted by beams
// aimed at that spot.
- if (!mons->submerged()
- || (beam.aimed_at_spot && beam.target() == mons->pos()
- && grd(mons->pos()) == DNGN_SHALLOW_WATER))
+ if (mons->alive()
+ && (!mons->submerged()
+ || (beam.aimed_at_spot && beam.target() == mons->pos()
+ && grd(mons->pos()) == DNGN_SHALLOW_WATER)))
{
if (!beam.is_big_cloud
&& (!beam.is_explosion || beam.in_explosion_phase))