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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-22 15:59:03 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-02-22 15:59:03 +0000
commit46a6c5db992755dc617813597b7202fe4a2060ca (patch)
tree723beab45dc2f0b08de99d731016ec5751c43683 /crawl-ref
parentaf45612708d4fddee3ec3a5d31053624d7658c1a (diff)
downloadcrawl-ref-46a6c5db992755dc617813597b7202fe4a2060ca.tar.gz
crawl-ref-46a6c5db992755dc617813597b7202fe4a2060ca.zip
Change Transmutation -> Transmutations for consistency with
Translocations and because it sounds a bit better. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9150 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/docs/aptitudes.txt4
-rw-r--r--crawl-ref/docs/changes.stone_soup1
-rw-r--r--crawl-ref/source/dat/database/randbook.txt12
-rw-r--r--crawl-ref/source/enum.h2
-rw-r--r--crawl-ref/source/newgame.cc14
-rw-r--r--crawl-ref/source/skills2.cc70
-rw-r--r--crawl-ref/source/spells2.cc4
-rw-r--r--crawl-ref/source/spells4.cc2
-rw-r--r--crawl-ref/source/spl-book.cc2
-rw-r--r--crawl-ref/source/spl-util.cc4
-rw-r--r--crawl-ref/source/tutorial.cc2
11 files changed, 59 insertions, 58 deletions
diff --git a/crawl-ref/docs/aptitudes.txt b/crawl-ref/docs/aptitudes.txt
index 1638b6407a..ef5bd5d0ae 100644
--- a/crawl-ref/docs/aptitudes.txt
+++ b/crawl-ref/docs/aptitudes.txt
@@ -8,7 +8,7 @@ is good at which tasks) can be obtained in two other, less sophisticated ways:
- look which combinations of race and class are recommended (lightgrey).
If you consider figuring out such things yourself to be fun, stop reading now.
-Otherwise, just go ahead. The lower a value, the better the aptitude. 100 is
+Otherwise, just go ahead. The lower a value, the better the aptitude. 100 is
the Human standard. Please note that many things affect how quick a character
will actually learn a skill. Thus the numbers below are good enough for
comparisons among races, but not necessarily among skills.
@@ -23,7 +23,7 @@ Sth - Stealth LBl - Long Blades Enc - Enchantments
Stb - Stabbing Axs - Axes Sum - Summonings
Shd - Shields M&F - Maces & Flails Nec - Necromancy
T&D - Traps & Doors Pla - Polearms Trl - Translocations
- Stv - Staves Trm - Transmutation
+ Stv - Staves Trm - Transmutations
Inv - Invocations U C - Unarmed Combat Div - Divinations
Evo - Evocations
Thr - Throwing Fir - Fire Magic
diff --git a/crawl-ref/docs/changes.stone_soup b/crawl-ref/docs/changes.stone_soup
index 59b6840cf2..9767cf2392 100644
--- a/crawl-ref/docs/changes.stone_soup
+++ b/crawl-ref/docs/changes.stone_soup
@@ -80,6 +80,7 @@ Items
-----
* New scroll: ?vulnerability, applying to all creatures in LoS including you.
* Introduce randart spellbooks with random spell selections.
+* Book acquirements are now more random and may yield manuals.
* Make missile enchantment decrease chance of item destruction.
* Freezing weapons can now slow cold-blooded monsters.
* The staff of channeling now trains Evocations.
diff --git a/crawl-ref/source/dat/database/randbook.txt b/crawl-ref/source/dat/database/randbook.txt
index 0bc397000c..9d3b2aada1 100644
--- a/crawl-ref/source/dat/database/randbook.txt
+++ b/crawl-ref/source/dat/database/randbook.txt
@@ -382,11 +382,11 @@ the Glacier
the Frostbite
%%%%
-Transmutation
+Transmutations
Transmigration
-Transmutation
+Transmutations
Transformation
@@ -593,7 +593,7 @@ Congealing
Frigorific
%%%%
-Transmutation adj
+Transmutations adj
Shifting
@@ -764,7 +764,7 @@ Lom Lobon
__NONE
%%%%
-Earth Transmutation owner
+Earth Transmutations owner
Roxanne
@@ -788,7 +788,7 @@ Gloorx Vloq
__NONE
%%%%
-Necromancy Transmutation owner
+Necromancy Transmutations owner
Cigotuvi
@@ -878,7 +878,7 @@ Ozocubu
__NONE
%%%%
-Transmutation owner
+Transmutations owner
Cigotuvi
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index cd00fccf46..a570a0546a 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -2560,7 +2560,7 @@ enum skill_type
SK_SUMMONINGS,
SK_NECROMANCY,
SK_TRANSLOCATIONS, // 30
- SK_TRANSMUTATION,
+ SK_TRANSMUTATIONS,
SK_DIVINATIONS,
SK_FIRE_MAGIC,
SK_ICE_MAGIC,
diff --git a/crawl-ref/source/newgame.cc b/crawl-ref/source/newgame.cc
index 06875f9eea..f3626662a0 100644
--- a/crawl-ref/source/newgame.cc
+++ b/crawl-ref/source/newgame.cc
@@ -2888,7 +2888,7 @@ void give_basic_mutations(species_type speci)
you.mutation[MUT_CARNIVOROUS] = 3;
break;
case SP_KENKU:
- you.mutation[MUT_BEAK] = 1;
+ you.mutation[MUT_BEAK] = 1;
you.mutation[MUT_TALONS] = 1;
break;
case SP_TROLL:
@@ -3553,7 +3553,7 @@ static void _create_wanderer( void )
SK_INVOCATIONS, SK_EVOCATIONS };
const skill_type all_skills[] =
- { SK_SUMMONINGS, SK_NECROMANCY, SK_TRANSLOCATIONS, SK_TRANSMUTATION,
+ { SK_SUMMONINGS, SK_NECROMANCY, SK_TRANSLOCATIONS, SK_TRANSMUTATIONS,
SK_DIVINATIONS, SK_POISON_MAGIC,
SK_SLINGS, SK_BOWS, SK_CROSSBOWS,
SK_SPELLCASTING, SK_CONJURATIONS, SK_ENCHANTMENTS,
@@ -5398,10 +5398,10 @@ bool _give_items_skills()
else
you.skills[SK_UNARMED_COMBAT] += 2;
- you.skills[SK_FIGHTING] = 1;
- you.skills[SK_DODGING] = 2;
- you.skills[SK_SPELLCASTING] = 2;
- you.skills[SK_TRANSMUTATION] = 2;
+ you.skills[SK_FIGHTING] = 1;
+ you.skills[SK_DODGING] = 2;
+ you.skills[SK_SPELLCASTING] = 2;
+ you.skills[SK_TRANSMUTATIONS] = 2;
break;
case JOB_FIRE_ELEMENTALIST:
@@ -5448,7 +5448,7 @@ bool _give_items_skills()
_newgame_make_item(2, EQ_NONE, OBJ_BOOKS, BOOK_GEOMANCY);
_newgame_make_item(3, EQ_NONE, OBJ_MISSILES, MI_STONE, -1, 20);
- you.skills[SK_TRANSMUTATION] = 1;
+ you.skills[SK_TRANSMUTATIONS] = 1;
you.skills[SK_EARTH_MAGIC] = 3;
you.skills[SK_SPELLCASTING] = 1;
you.skills[SK_DODGING] = 2;
diff --git a/crawl-ref/source/skills2.cc b/crawl-ref/source/skills2.cc
index 7ff53d8054..3be089eb18 100644
--- a/crawl-ref/source/skills2.cc
+++ b/crawl-ref/source/skills2.cc
@@ -112,7 +112,7 @@ const char *skills[50][6] =
{"Summonings", "Caller", "Summoner", "Convoker", "Demonologist", "Hellbinder"},
{"Necromancy", "Grave Robber", "Reanimator", "Necromancer", "Thanatomancer", "@Genus_Short@ of Death"},
{"Translocations", "Grasshopper", "Placeless @Genus@", "Blinker", "Portalist", "Plane @Walker@"}, // 30
- {"Transmutation", "Changer", "Transmogrifier", "Alchemist", "Malleable", "Shapeless @Genus@"},
+ {"Transmutations", "Changer", "Transmogrifier", "Alchemist", "Malleable", "Shapeless @Genus@"},
{"Divinations", "Seer", "Clairvoyant", "Diviner", "Augur", "Oracle"},
{"Fire Magic", "Firebug", "Arsonist", "Scorcher", "Pyromancer", "Infernalist"},
@@ -184,7 +184,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
100, // SK_SUMMONINGS
100, // SK_NECROMANCY
100, // SK_TRANSLOCATIONS
- 100, // SK_TRANSMUTATION
+ 100, // SK_TRANSMUTATIONS
100, // SK_DIVINATIONS
100, // SK_FIRE_MAGIC
100, // SK_ICE_MAGIC
@@ -227,7 +227,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
110, // SK_SUMMONINGS
130, // SK_NECROMANCY
90, // SK_TRANSLOCATIONS
- 90, // SK_TRANSMUTATION
+ 90, // SK_TRANSMUTATIONS
110, // SK_DIVINATIONS
100, // SK_FIRE_MAGIC
100, // SK_ICE_MAGIC
@@ -270,7 +270,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
90, // SK_SUMMONINGS
130, // SK_NECROMANCY
80, // SK_TRANSLOCATIONS
- 80, // SK_TRANSMUTATION
+ 80, // SK_TRANSMUTATIONS
80, // SK_DIVINATIONS
90, // SK_FIRE_MAGIC
90, // SK_ICE_MAGIC
@@ -313,7 +313,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
80, // SK_SUMMONINGS
70, // SK_NECROMANCY
75, // SK_TRANSLOCATIONS
- 75, // SK_TRANSMUTATION
+ 75, // SK_TRANSMUTATIONS
75, // SK_DIVINATIONS
90, // SK_FIRE_MAGIC
90, // SK_ICE_MAGIC
@@ -356,7 +356,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
90, // SK_SUMMONINGS
90, // SK_NECROMANCY
100, // SK_TRANSLOCATIONS
- 60, // SK_TRANSMUTATION
+ 60, // SK_TRANSMUTATIONS
130, // SK_DIVINATIONS
80, // SK_FIRE_MAGIC
80, // SK_ICE_MAGIC
@@ -399,7 +399,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
150, // SK_SUMMONINGS
160, // SK_NECROMANCY
150, // SK_TRANSLOCATIONS
- 120, // SK_TRANSMUTATION
+ 120, // SK_TRANSMUTATIONS
130, // SK_DIVINATIONS
70, // SK_FIRE_MAGIC
130, // SK_ICE_MAGIC
@@ -442,7 +442,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
120, // SK_SUMMONINGS
150, // SK_NECROMANCY
100, // SK_TRANSLOCATIONS
- 150, // SK_TRANSMUTATION
+ 150, // SK_TRANSMUTATIONS
140, // SK_DIVINATIONS
100, // SK_FIRE_MAGIC
100, // SK_ICE_MAGIC
@@ -485,7 +485,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
120, // SK_SUMMONINGS
100, // SK_NECROMANCY
150, // SK_TRANSLOCATIONS
- 160, // SK_TRANSMUTATION
+ 160, // SK_TRANSMUTATIONS
160, // SK_DIVINATIONS
100, // SK_FIRE_MAGIC
100, // SK_ICE_MAGIC
@@ -528,7 +528,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
105, // SK_SUMMONINGS
105, // SK_NECROMANCY
100, // SK_TRANSLOCATIONS
- 110, // SK_TRANSMUTATION
+ 110, // SK_TRANSMUTATIONS
130, // SK_DIVINATIONS
100, // SK_FIRE_MAGIC
100, // SK_ICE_MAGIC
@@ -571,7 +571,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
140, // SK_SUMMONINGS
100, // SK_NECROMANCY
140, // SK_TRANSLOCATIONS
- 140, // SK_TRANSMUTATION
+ 140, // SK_TRANSMUTATIONS
140, // SK_DIVINATIONS
140, // SK_FIRE_MAGIC
140, // SK_ICE_MAGIC
@@ -614,7 +614,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
100, // SK_SUMMONINGS
100, // SK_NECROMANCY
100, // SK_TRANSLOCATIONS
- 100, // SK_TRANSMUTATION
+ 100, // SK_TRANSMUTATIONS
100, // SK_DIVINATIONS
100, // SK_FIRE_MAGIC
100, // SK_ICE_MAGIC
@@ -657,7 +657,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
110, // SK_SUMMONINGS
130, // SK_NECROMANCY
130, // SK_TRANSLOCATIONS
- 120, // SK_TRANSMUTATION
+ 120, // SK_TRANSMUTATIONS
120, // SK_DIVINATIONS
100, // SK_FIRE_MAGIC
100, // SK_ICE_MAGIC
@@ -700,7 +700,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
180, // SK_SUMMONINGS
180, // SK_NECROMANCY
180, // SK_TRANSLOCATIONS
- 180, // SK_TRANSMUTATION
+ 180, // SK_TRANSMUTATIONS
180, // SK_DIVINATIONS
180, // SK_FIRE_MAGIC
180, // SK_ICE_MAGIC
@@ -743,7 +743,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
160, // SK_SUMMONINGS
150, // SK_NECROMANCY
160, // SK_TRANSLOCATIONS
- 160, // SK_TRANSMUTATION
+ 160, // SK_TRANSMUTATIONS
200, // SK_DIVINATIONS
160, // SK_FIRE_MAGIC
160, // SK_ICE_MAGIC
@@ -786,7 +786,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
100, // SK_SUMMONINGS
100, // SK_NECROMANCY
100, // SK_TRANSLOCATIONS
- 100, // SK_TRANSMUTATION
+ 100, // SK_TRANSMUTATIONS
100, // SK_DIVINATIONS
70, // SK_FIRE_MAGIC
135, // SK_ICE_MAGIC
@@ -829,7 +829,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
100, // SK_SUMMONINGS
100, // SK_NECROMANCY
100, // SK_TRANSLOCATIONS
- 100, // SK_TRANSMUTATION
+ 100, // SK_TRANSMUTATIONS
100, // SK_DIVINATIONS
135, // SK_FIRE_MAGIC
70, // SK_ICE_MAGIC
@@ -872,7 +872,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
100, // SK_SUMMONINGS
100, // SK_NECROMANCY
100, // SK_TRANSLOCATIONS
- 100, // SK_TRANSMUTATION
+ 100, // SK_TRANSMUTATIONS
100, // SK_DIVINATIONS
100, // SK_FIRE_MAGIC
100, // SK_ICE_MAGIC
@@ -915,7 +915,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
100, // SK_SUMMONINGS
100, // SK_NECROMANCY
100, // SK_TRANSLOCATIONS
- 100, // SK_TRANSMUTATION
+ 100, // SK_TRANSMUTATIONS
100, // SK_DIVINATIONS
100, // SK_FIRE_MAGIC
100, // SK_ICE_MAGIC
@@ -958,7 +958,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
100, // SK_SUMMONINGS
100, // SK_NECROMANCY
100, // SK_TRANSLOCATIONS
- 100, // SK_TRANSMUTATION
+ 100, // SK_TRANSMUTATIONS
100, // SK_DIVINATIONS
100, // SK_FIRE_MAGIC
100, // SK_ICE_MAGIC
@@ -1001,7 +1001,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
100, // SK_SUMMONINGS
100, // SK_NECROMANCY
100, // SK_TRANSLOCATIONS
- 100, // SK_TRANSMUTATION
+ 100, // SK_TRANSMUTATIONS
100, // SK_DIVINATIONS
100, // SK_FIRE_MAGIC
100, // SK_ICE_MAGIC
@@ -1044,7 +1044,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
100, // SK_SUMMONINGS
100, // SK_NECROMANCY
100, // SK_TRANSLOCATIONS
- 100, // SK_TRANSMUTATION
+ 100, // SK_TRANSMUTATIONS
100, // SK_DIVINATIONS
100, // SK_FIRE_MAGIC
100, // SK_ICE_MAGIC
@@ -1087,7 +1087,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
100, // SK_SUMMONINGS
100, // SK_NECROMANCY
100, // SK_TRANSLOCATIONS
- 100, // SK_TRANSMUTATION
+ 100, // SK_TRANSMUTATIONS
100, // SK_DIVINATIONS
80, // SK_FIRE_MAGIC
100, // SK_ICE_MAGIC
@@ -1130,7 +1130,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
100, // SK_SUMMONINGS
100, // SK_NECROMANCY
100, // SK_TRANSLOCATIONS
- 100, // SK_TRANSMUTATION
+ 100, // SK_TRANSMUTATIONS
100, // SK_DIVINATIONS
90, // SK_FIRE_MAGIC
100, // SK_ICE_MAGIC
@@ -1173,7 +1173,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
100, // SK_SUMMONINGS
100, // SK_NECROMANCY
100, // SK_TRANSLOCATIONS
- 100, // SK_TRANSMUTATION
+ 100, // SK_TRANSMUTATIONS
100, // SK_DIVINATIONS
100, // SK_FIRE_MAGIC
100, // SK_ICE_MAGIC
@@ -1216,7 +1216,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
120, // SK_SUMMONINGS
120, // SK_NECROMANCY
120, // SK_TRANSLOCATIONS
- 120, // SK_TRANSMUTATION
+ 120, // SK_TRANSMUTATIONS
130, // SK_DIVINATIONS
120, // SK_FIRE_MAGIC
120, // SK_ICE_MAGIC
@@ -1259,7 +1259,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
110, // SK_SUMMONINGS
110, // SK_NECROMANCY
110, // SK_TRANSLOCATIONS
- 110, // SK_TRANSMUTATION
+ 110, // SK_TRANSMUTATIONS
110, // SK_DIVINATIONS
110, // SK_FIRE_MAGIC
110, // SK_ICE_MAGIC
@@ -1302,7 +1302,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
150, // SK_SUMMONINGS
120, // SK_NECROMANCY
50, // SK_TRANSLOCATIONS
- 60, // SK_TRANSMUTATION
+ 60, // SK_TRANSMUTATIONS
70, // SK_DIVINATIONS
140, // SK_FIRE_MAGIC
140, // SK_ICE_MAGIC
@@ -1345,7 +1345,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
170, // SK_SUMMONINGS
170, // SK_NECROMANCY
170, // SK_TRANSLOCATIONS
- 170, // SK_TRANSMUTATION
+ 170, // SK_TRANSMUTATIONS
170, // SK_DIVINATIONS
170, // SK_FIRE_MAGIC
170, // SK_ICE_MAGIC
@@ -1388,7 +1388,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
100, // SK_SUMMONINGS
90, // SK_NECROMANCY
110, // SK_TRANSLOCATIONS
- 110, // SK_TRANSMUTATION
+ 110, // SK_TRANSMUTATIONS
110, // SK_DIVINATIONS
100, // SK_FIRE_MAGIC
110, // SK_ICE_MAGIC
@@ -1431,7 +1431,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
120, // SK_SUMMONINGS
100, // SK_NECROMANCY
120, // SK_TRANSLOCATIONS
- 120, // SK_TRANSMUTATION
+ 120, // SK_TRANSMUTATIONS
120, // SK_DIVINATIONS
150, // SK_FIRE_MAGIC
90, // SK_ICE_MAGIC
@@ -1474,7 +1474,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
70, // SK_SUMMONINGS
80, // SK_NECROMANCY
150, // SK_TRANSLOCATIONS
- 150, // SK_TRANSMUTATION
+ 150, // SK_TRANSMUTATIONS
180, // SK_DIVINATIONS
90, // SK_FIRE_MAGIC
120, // SK_ICE_MAGIC
@@ -1517,7 +1517,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
100, // SK_SUMMONINGS
150, // SK_NECROMANCY
140, // SK_TRANSLOCATIONS
- 60, // SK_TRANSMUTATION
+ 60, // SK_TRANSMUTATIONS
80, // SK_DIVINATIONS
160, // SK_FIRE_MAGIC
80, // SK_ICE_MAGIC
@@ -1560,7 +1560,7 @@ const int spec_skills[ NUM_SPECIES ][40] =
100, // SK_SUMMONINGS
90, // SK_NECROMANCY
140, // SK_TRANSLOCATIONS
- 90, // SK_TRANSMUTATION
+ 90, // SK_TRANSMUTATIONS
120, // SK_DIVINATIONS
140, // SK_FIRE_MAGIC
100, // SK_ICE_MAGIC
@@ -1623,7 +1623,7 @@ static const skill_type skill_display_order[] =
SK_COLUMN_BREAK,
SK_SPELLCASTING, SK_CONJURATIONS, SK_ENCHANTMENTS, SK_SUMMONINGS,
- SK_NECROMANCY, SK_TRANSLOCATIONS, SK_TRANSMUTATION, SK_DIVINATIONS,
+ SK_NECROMANCY, SK_TRANSLOCATIONS, SK_TRANSMUTATIONS, SK_DIVINATIONS,
SK_FIRE_MAGIC, SK_ICE_MAGIC, SK_AIR_MAGIC, SK_EARTH_MAGIC, SK_POISON_MAGIC,
SK_BLANK_LINE,
diff --git a/crawl-ref/source/spells2.cc b/crawl-ref/source/spells2.cc
index 1f6e008d1b..7e46afc98d 100644
--- a/crawl-ref/source/spells2.cc
+++ b/crawl-ref/source/spells2.cc
@@ -1040,7 +1040,7 @@ bool cast_sticks_to_snakes(int pow, god_type god)
monster_type mon = MONS_PROGRAM_BUG;
const int dur = std::min(3 + random2(pow) / 20, 5);
- int how_many_max = 1 + random2(1 + you.skills[SK_TRANSMUTATION]) / 4;
+ int how_many_max = 1 + random2(1 + you.skills[SK_TRANSMUTATIONS]) / 4;
const bool friendly = (!item_cursed(wpn));
const beh_type beha = (friendly) ? BEH_FRIENDLY : BEH_HOSTILE;
@@ -1186,7 +1186,7 @@ bool cast_summon_swarm(int pow, god_type god,
MONS_BUTTERFLY, MONS_YELLOW_WASP, MONS_GIANT_ANT,
MONS_GIANT_ANT, MONS_GIANT_ANT
};
-
+
const monster_type mon = RANDOM_ELEMENT(swarmers);
const bool friendly = force_hostile ? false : (random2(pow) > 7);
diff --git a/crawl-ref/source/spells4.cc b/crawl-ref/source/spells4.cc
index a0222a7fc1..6129c2d4ef 100644
--- a/crawl-ref/source/spells4.cc
+++ b/crawl-ref/source/spells4.cc
@@ -1,6 +1,6 @@
/*
* File: spells4.cc
- * Summary: new spells, focusing on Transmutation, Divination,
+ * Summary: new spells, focusing on Transmutations, Divinations,
* and other neglected areas of Crawl magic ;^)
* Written by: Copyleft Josh Fishman 1999-2000, All Rights Preserved
*
diff --git a/crawl-ref/source/spl-book.cc b/crawl-ref/source/spl-book.cc
index 21e71c5c65..f35903dfdb 100644
--- a/crawl-ref/source/spl-book.cc
+++ b/crawl-ref/source/spl-book.cc
@@ -2626,7 +2626,7 @@ bool make_book_theme_randart(item_def &book, int disc1, int disc2,
return (true);
}
-// Give Roxanne a randart spellbook of the disciplines Transmutation/Earth
+// Give Roxanne a randart spellbook of the disciplines Transmutations/Earth
// that includes Statue Form and is named after her.
void make_book_Roxanne_special(item_def *book)
{
diff --git a/crawl-ref/source/spl-util.cc b/crawl-ref/source/spl-util.cc
index 5b4ab85812..5d16fa60ab 100644
--- a/crawl-ref/source/spl-util.cc
+++ b/crawl-ref/source/spl-util.cc
@@ -883,7 +883,7 @@ int spell_type2skill(unsigned int spelltype)
case SPTYP_ENCHANTMENT: return (SK_ENCHANTMENTS);
case SPTYP_FIRE: return (SK_FIRE_MAGIC);
case SPTYP_ICE: return (SK_ICE_MAGIC);
- case SPTYP_TRANSMUTATION: return (SK_TRANSMUTATION);
+ case SPTYP_TRANSMUTATION: return (SK_TRANSMUTATIONS);
case SPTYP_NECROMANCY: return (SK_NECROMANCY);
case SPTYP_SUMMONING: return (SK_SUMMONINGS);
case SPTYP_DIVINATION: return (SK_DIVINATIONS);
@@ -910,7 +910,7 @@ int spell_skill2type(unsigned int skill)
case SK_ENCHANTMENTS: return (SPTYP_ENCHANTMENT);
case SK_FIRE_MAGIC: return (SPTYP_FIRE);
case SK_ICE_MAGIC: return (SPTYP_ICE);
- case SK_TRANSMUTATION: return (SPTYP_TRANSMUTATION);
+ case SK_TRANSMUTATIONS: return (SPTYP_TRANSMUTATION);
case SK_NECROMANCY: return (SPTYP_NECROMANCY);
case SK_SUMMONINGS: return (SPTYP_SUMMONING);
case SK_DIVINATIONS: return (SPTYP_DIVINATION);
diff --git a/crawl-ref/source/tutorial.cc b/crawl-ref/source/tutorial.cc
index fb131a5d56..b56cf483ab 100644
--- a/crawl-ref/source/tutorial.cc
+++ b/crawl-ref/source/tutorial.cc
@@ -1071,7 +1071,7 @@ void tut_gained_new_skill(int skill)
case SK_SUMMONINGS:
case SK_NECROMANCY:
case SK_TRANSLOCATIONS:
- case SK_TRANSMUTATION:
+ case SK_TRANSMUTATIONS:
case SK_DIVINATIONS:
case SK_FIRE_MAGIC:
case SK_ICE_MAGIC: